Senior Generalist Programmer

12 Minutes ago • 6 Years +
Programming

Job Description

People Can Fly is seeking a Senior Generalist Programmer for Project Echo. This role involves proposing, implementing, and owning tasks, collaborating on shared components, and ensuring performance. The ideal candidate will have 6+ years of experience in console/PC games, strong C++ and Unreal Engine skills, and experience with profiling and optimization. Responsibilities include creating design documentation, working with QA, and identifying process improvements.
Good To Have:
  • Experience with other languages.
  • Experience working with multi-threaded systems.
  • Experience working on multiplayer games.
  • Strong Math Skills.
  • Strong familiarity with Engine, AI, physics, animation, and gameplay code.
  • Experience working on consoles.
  • BS (or higher) in Computer Science or similar discipline.
Must Have:
  • Propose, implement, and own tasks and features.
  • Provide regular updates to production.
  • Collaborate on shared components with PCF Framework.
  • Consider performance in all work.
  • Breakdown tasks, update progress, raise issues.
  • Work with Principal and Architect for high-quality features.
  • Proactively participate in code reviews.
  • Create, change, adapt, or refactor systems.
  • Profile and optimize game/editor performance and memory.
  • Enable PCF framework systems on projects.
  • Create design documentation.
  • 6+ years experience in console/PC games.
  • Involved in at least one title's production cycle.
  • Excellent C++ programming skills.
  • Strong English communication skills.
  • Good knowledge of Source Control and Code Review tools.
  • Good knowledge of Project Management Software.
  • Good knowledge of Profiling Tools.
  • Good Unreal Engine knowledge.
  • Ability to write solid, reliable, efficient code.
  • Experience with profiling and optimization.
Perks:
  • Private medical healthcare including dental treatment.
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Add these skills to join the top 1% applicants for this job

communication
oops
github
unity
talent-acquisition
unreal
cpp
game-texts
quality-control
confluence
git
perforce
jira
multiplayer

Company Description

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Description

Core:

  • Propose, implement and own tasks and features in a timely fashion.
  • Provide regular updates to the production.
  • Collaborating with PCF Framework to integrate and develop shared components, and augment stability/features of shared modules.
  • Consider the performance of the work that you do.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
  • Proactively participate in code reviews to share knowledge and learn from other team members.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Stay informed of best practices and technical solutions used at the company.
  • Work with QA teams to define testing requirements for new and existing features.

Generalist:

  • Creating, changing, adapting, or refactoring systems as required in cooperation with other Engineers.
  • Profiling and optimizing within these areas: Game and Editor performance and memory.
  • Work on various areas of code / systems to help cover any potential gaps where help is needed.
  • Enabling PCF framework systems on the project side.
  • Create design documentation according to Team Standards.
  • Work with lead and principal developers to identify opportunities for improvements in development process or architecture, proactively identify risks and propose and implement mitigating solutions.

Qualifications

  • 6+ years experience working in console / PC games.
  • Involved in the production cycle of at least 1 title.
  • Excellent primary programming language skills (C++).
  • Strong verbal and written communication skills in English.
  • Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Good knowledge of Profiling Tools ( PIX, Razor, Unreal Insights etc.).
  • Good Unreal Engine knowledge.
  • Ability to work autonomously.
  • Ability to adapt to and work with a variety of systems.
  • Ability to diagnose problems and make quick and accurate decisions.
  • Ability to write solid, reliable, efficient code.
  • Experience with profiling and optimization.
  • Good communication and team attitude working with game developers from all disciplines.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have:

  • Experience with other languages.
  • Experience working with multi-threaded systems.
  • Experience working on multiplayer games.
  • Strong Math Skills.
  • Strong familiarity with Engine, AI, physics, animation and gameplay code in general.
  • Experience working on consoles.
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.).

Additional Information

What we offer:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Job Location

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