Senior Rigger

1 Year ago • All levels
Animation

Job Description

Senior Rigger needed for AAA game development. Must have experience in building body and facial rigs, proficiency in industry-standard software, strong understanding of anatomy, and excellent problem-solving skills.
Good To Have:
  • Mo-Cap Animation
  • Scripting & Automation
  • Rigging Workflows
  • Mentoring & Guidance
Must Have:
  • Body & Facial Rigs
  • Industry Standard Software
  • Anatomy & Deformation
  • Problem-Solving Skills
Perks:
  • Studio Shutdown
  • Discretionary Bonus

Add these skills to join the top 1% applicants for this job

3ds-max
maya
blender
lighthouse
rigging
anatomy
cross-functional

Description

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work along side the future greats of the gaming industry.

As a Senior Rigger you will play a crucial role in bringing our characters and environments to life. Working closely with our animation and art teams, you will be responsible for creating high-quality rigs that meet the technical and artistic requirements of our projects. You will have the opportunity to work on exciting new titles and contribute your expertise to the development of groundbreaking games.

Key Duties Include

  • Develop AAA quality, body and facial rigs for use with in-game and cutscene animation performances. Apply character model skin weights to animation rigs
  • Collaborate with Animators and Character Artists to ensure rigs meet the needs of the project
  • Implement efficient rigging workflows and pipelines to streamline production processes
  • Mentor and provide guidance to junior/graduate riggers, helping to develop their skills
  • Stay updated on industry trends and best practices in rigging and animation techniques

Requirements

  • Experience building body and facial rigs to support realistic, mo-cap derived animations
  • Proficiency in rigging and skinning techniques using industry-standard software (e.g., Maya, 3ds Max, Blender)
  • Strong understanding of anatomy, deformation, and character movement principles
  • Experience with scripting and automation tools for rigging tasks
  • Excellent problem-solving skills and attention to detail
  • Ability to effectively communicate and collaborate with cross-functional teams
  • Portfolio showcasing previous rigging work, with an emphasis on character rigs

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

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