SENIOR STYLIZED VISUAL EFFECTS ARTIST

1 Month ago • All levels

About the job

Guerrilla Games, most recently known for Horizon Forbidden West, is a dynamic and innovative leader in the gaming industry dedicated to creating immersive and engaging experiences for players worldwide. We’re currently looking for a Senior Visual Effects Artist to join our team.

What you will do

  • Become part of the visual effects team and be responsible for creating, visualizing and implementing particle and shader effects.
  • Act as a champion for artistic vision and quality standards while mentoring and helping guide others, fostering growth and development while maintaining high standards of creativity and excellence.
  • Work on a wide range of stylized character and weapon effects. Collaborate with cross-functional teams including art, design, and engineering to integrate visual effects seamlessly into gameplay mechanics and narrative elements.
  • Ensuring that your work runs within performance requirements.
  • Setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint).

Who you are

  • You have proven experience as a VFX Artist in the gaming industry with first-hand knowledge working on more stylized FX.
  • Great communication and leadership skills with the ability to collaborate effectively within a multidisciplinary team and provide constructive feedback.
  • Strong technical and artistic skillset, good understanding of animation principles and a passion for building expressive stylized effects shaders.
  • Experience with Maya or similar 3D packages and node-based shader building tools (Unreal Material editor, Unity Shadergraph, etc.)
  • Understanding of particle systems (Niagara, VFX Graph, Houdini, etc.)
  • Experience with visual scripting languages
  • Happy to learn and explore new software
  • Pro-active in solving issues that might arise during production.

Plusses

  • Experience with other engines and toolsets such as Unreal, Unity, etc.;
  • You have shipped at least one title. (Bonus for Live Service)
  • Experience in drawing effect textures and 2D flipbook animations

Interested?

If you are up for the challenge, hit the “apply now” button to submit your application to us. Be sure to submit your CV, motivation letter, and link to your reel or portfolio that shows your best and most recent work. We would love to see structured programming as code examples and a demo presenting relevant work to the position.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

About The Company

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.


Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.


Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain.

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

View All Jobs

Similar Jobs

Digital Nomad Entertainment - Visual Effects Artist

United States (Remote)

Apixel Films - Visual Effects Artist

Gujarat, India (Hybrid)

ADN Tech Creatives - Visual Effects Artist

Rajasthan, India (On-Site)

Avai Space - Visual Effects Artist

Maharashtra, India (On-Site)

StudioB - Senior Visual Effects Artist

England, United Kingdom (On-Site)

Helix Tech IT Services - Visual Effects Artist

Gujarat, India (On-Site)

Image Infotainment Limited - Visual Effects Artist

Tamil Nadu, India (On-Site)

Goldsikka Limited - Visual Effects Artist

Telangana, India (On-Site)

West Pier Studio - 2D Animator / Visual Effects Artist

England, United Kingdom (Hybrid)

Similar Skill Jobs

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Tencent - Senior Business Partnership Manager

California, United States (On-Site)

Activision - Principal Animation-Physics Engineer

California, United States (On-Site)

Ubisoft - Cheffe, Chef d'équipe Textures

Quebec, Canada (Hybrid)

Ubisoft - Team Lead Textures

Quebec, Canada (Hybrid)

Ubisoft - IT Manager

Quebec, Canada (Hybrid)

Team17 - Brand Marketing Manager

England, United Kingdom (Hybrid)

Anzu.io - Senior C++ Developer

Tel Aviv District, Israel (Hybrid)

Aesir Interactive - Senior Game Designer (f/m/d)

Bavaria, Germany (On-Site)

PTW - Game Content Designer - Remote

Braga, Portugal (Remote)

Jobs in Amsterdam, North Holland, Netherlands

Tencent - PR Intern

North Holland, Netherlands (On-Site)

Vertigo Games - Lead Technical Artist

North Holland, Netherlands (Hybrid)

Vertigo Games - Gameplay Programmer

North Holland, Netherlands (Hybrid)

Vertigo Games - Senior Gameplay Programmer

North Holland, Netherlands (Hybrid)

Vertigo Games - Senior Concept Artist

North Holland, Netherlands (Hybrid)

PlayStation Global - Senior/Principal Graphics Programmer

Utrecht, Netherlands (On-Site)

PlayStation Global - Senior Environment Artist

Utrecht, Netherlands (On-Site)

PlayStation Global - Optimization Programmer

Utrecht, Netherlands (On-Site)

PlayStation Global - Director of Development Strategy and Support

North Holland, Netherlands (On-Site)

Game Programming Jobs

Unity - GL Accountant

Singapore (On-Site)

Gearbox Entertainment - Engine Programmer

Quebec, Canada (Hybrid)

Unity - Data Analyst

Tel Aviv District, Israel (On-Site)

Unity - Client Partner

Tokyo, Japan (On-Site)

Unity - Senior Data Scientist

California, United States (On-Site)

Unity - Data Product Manager

Tel Aviv District, Israel (On-Site)