Senior Surfacing/Lookdev Artist

2 Hours ago • 4 Years + • 3D Art

About the job

Job Description

The Senior Surfacing/Lookdev Artist at Scanline VFX creates photorealistic textures and develops the look for hero assets (hard surface, organic, creature, character). Responsibilities include creating hand-painted and photogrammetry-based textures, assembling textures into shading networks, lookdev tweaking to match references, reference grading, and occasionally creating light rigs for lookdev renders. Collaboration with modeling, shading, and lighting teams is key. The role demands proficiency in Mari or Substance Painter, along with a strong understanding of color space, shading, lighting, and rendering methodologies.
Must have:
  • Photorealistic texture creation
  • Shading network assembly
  • Lookdev matching references
  • Mari or Substance Painter expertise
  • Understanding of color space, shading, lighting
Good to have:
  • Substance Designer and Sampler
  • Photoshop, ZBrush, Mudbox
  • Maya or equivalent 3D software
  • Houdini, V-Ray, Nuke
The Senior Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hero assets; hard surface, organic, creature and character work.

Key responsibilities

    • Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
    • Assemble the textures into a shading network and tweaks its lookdev to accurately match the references
    • Is responsible for grading the asset’s references
    • At times, the senior artist will be responsible for creating a light rig match for lookdev renders
    • Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process

Qualifications

    • Bachelor's degree or equivalent experience
    • Minimum four (4) years of experience in visual effects for live-action feature films or television
    • Hands-on experience using Mari or Substance Painter essential, Substance Designer and Sampler, Photoshop, ZBrush, Mudbox is a plus
    • Working knowledge of a 3d software like Maya or equivalent necessary, Houdini, V-Ray, Nuke is a plus
    • Clear understanding of color space, shading, lighting, and rendering methodologies is essential
    • Familiarity with digital photography
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in British Columbia, or those willing to relocate.
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About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Seoul, South Korea (On-Site)

Toronto, Ontario, Canada (Hybrid)

Los Angeles, California, United States (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Los Angeles, California, United States (Hybrid)

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