Senior Surfacing/Lookdev Artist

9 Months ago • 4 Years +
Art

Job Description

The Senior Surfacing/Lookdev Artist at Scanline VFX creates photorealistic textures and develops the look for hero assets (hard surface, organic, creature, character). Responsibilities include creating hand-painted and photogrammetry-based textures, assembling textures into shading networks, lookdev tweaking to match references, reference grading, and occasionally creating light rigs for lookdev renders. Collaboration with modeling, shading, and lighting teams is key. The role demands proficiency in Mari or Substance Painter, along with a strong understanding of color space, shading, lighting, and rendering methodologies.
Good To Have:
  • Substance Designer and Sampler
  • Photoshop, ZBrush, Mudbox
  • Maya or equivalent 3D software
  • Houdini, V-Ray, Nuke
Must Have:
  • Photorealistic texture creation
  • Shading network assembly
  • Lookdev matching references
  • Mari or Substance Painter expertise
  • Understanding of color space, shading, lighting

Add these skills to join the top 1% applicants for this job

real-time-vfx
nuke
rendering
quality-control
lighting-shading
mudbox
creature
houdini
substance-painter
photoshop
zbrush
maya

The Senior Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hero assets; hard surface, organic, creature and character work.

Key responsibilities

    • Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
    • Assemble the textures into a shading network and tweaks its lookdev to accurately match the references
    • Is responsible for grading the asset’s references
    • At times, the senior artist will be responsible for creating a light rig match for lookdev renders
    • Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process

Qualifications

    • Bachelor's degree or equivalent experience
    • Minimum four (4) years of experience in visual effects for live-action feature films or television
    • Hands-on experience using Mari or Substance Painter essential, Substance Designer and Sampler, Photoshop, ZBrush, Mudbox is a plus
    • Working knowledge of a 3d software like Maya or equivalent necessary, Houdini, V-Ray, Nuke is a plus
    • Clear understanding of color space, shading, lighting, and rendering methodologies is essential
    • Familiarity with digital photography
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in British Columbia, or those willing to relocate.

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