Senior Systems Designer

1 Month ago • 5 Years + • Design

Job Summary

Job Description

CI Games is seeking a Senior Systems Designer to contribute to its ambitious roadmap for 2025-2028, aiming to create groundbreaking gaming experiences. The role involves designing and owning major game systems such as combat mechanics, progression, stat scaling, resource economy, enemy behavior, loot, and world-state systems. The designer will translate high-level goals into systemic gameplay features, create detailed documentation, and collaborate with directors and leads to ensure systems align with the Action RPG experience. Responsibilities also include hands-on implementation and tuning using visual scripting, rapid prototyping, and utilizing feedback for iteration. The role requires acting as a cross-functional bridge between design, code, animation, audio, and production, partnering with other designers, and mentoring junior team members to foster a culture of quality and iteration.
Must have:
  • 5+ years of game design experience, focus on systems
  • Experience in combat-driven games, ARPG is a plus
  • Strong knowledge of Souls-like genre mechanics
  • Player-first mindset, passion for engaging experiences
  • Experience with Unreal Engine and Blueprints
  • Excellent communication and interpersonal skills
Good to have:
  • Shipped at least 1 AAA title
  • Excellent knowledge of gameplay mechanics
Perks:
  • Attractive remuneration and annual discretionary bonus
  • Generous benefits supporting wellbeing
  • Opportunities for professional development
  • Remote work with flexible schedules
  • Work with cutting-edge technologies
  • Diverse and inclusive workplace
  • Company events and parties
  • Access to all CI Games releases
  • Company merchandise

Job Details

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2025-2028, we're seeking a talented and dedicated Senior Systems Designer to help us create ground-breaking experiences that captivate players worldwide.

A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.

Key Responsibilities:

Feature Ownership & Design:

    • Design and own major game systems such as combat mechanics, progression, stat scaling, resource economy, enemy behaviour frameworks, loot, and world-state systems.
    • Translate high-level design goals into fully realized, systemic gameplay features that support replayability and mastery.
    • Build and maintain clear, detailed documentation for all systems, rulesets, and feature behaviours.
    • Work closely with the Game Director and Lead Designers to ensure all systems reflect the tone, pacing, and challenge curve of an Action RPG experience.
    • Proactively identify opportunities to deepen systemic interconnectivity between combat, exploration, and narrative.

Hands-on Implementation & Tuning:

    • Implement gameplay systems directly in the engine using visual scripting tools, blueprints, etc.
    • Create and tune enemy stats, level-scaling rules, item effects, damage formulas, stamina/cooldown mechanics, and progression curves to ensure challenging but fair gameplay.
    • Rapidly prototype new mechanics or iterations using placeholder assets to validate design intent.
    • Own the full pipeline for your systems, from initial design, through implementation, iteration, and polish.
    • Use telemetry, playtesting, and internal feedback to adjust parameters, eliminate exploits, and fine-tune pacing.

Collaboration & Quality:

    • Act as a cross-functional bridge between design, code, animation, audio, and production to ensure systems are both technically viable and creatively resonant.
    • Partner with combat and level designers to integrate systems organically into encounters and environments.
    • Communicate clearly with production to scope features accurately and ensure delivery on schedule.
    • Mentor junior designers by providing feedback, sharing tools and workflows, and fostering design thinking.
    • Champion a culture of iteration, quality, and ownership, raising the bar on systemic depth and player-driven storytelling.

Let's be honest!

On occasions, this role may be challenging.

  • The gaming industry is extremely fast-paced, and you will need to work well under pressure as deadlines can be tight.
  • You’ll need to respond quickly to feedback and be ready to iterate on your designs, sometimes exploring multiple solutions to find the one that best serves the player.
  • Your role will be fully remote which may be sometimes challenging.

Key Requirements:

  • 5+ years of design experience within the games industry, ideally with focus on systems.
  • Proven experience working on combat-driven games, with ARPG experience being a major plus.
  • A strong, practical knowledge of the Souls-like genre and what makes its mechanics compelling.
  • A genuine, player-first mindset, with a passion for creating engaging and memorable experiences.
  • Preferably have shipped at least 1 AAA title
  • Excellent knowledge of gameplay mechanics and a great understanding of what makes them work.
  • Experience with Unreal Engine and Blueprints
  • An open and creative mind paired with excellent communication and interpersonal skills.

What we offer:

  • Attractive remuneration and annual discretionary bonus.
  • Generous benefits supporting your wellbeing.
  • Opportunities for professional development within a supportive and collaborative team.
  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
  • Company events and wrap-up parties, access to all games released by CI Games and company merchandise.
  • A chance to be part of something ground-breaking as we shape the future of gaming.

Recruitment Process:

  • Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we're moving to the next stage.
  • Initial call with Talent Acquisition Specialist - During this call you'll learn about the company and we learn about you. We'll talk about your experience & expectations with working in a fully remote environment and we'll talk about your expertise. We'll finish this call with some admin questions. There will be an opportunity for you to ask any questions as well.
  • After the initial call, usually 1 or 2 interviews with the hiring team follows. These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge. As you would have signed an NDA by now, you'll also learn a bit more about the project you would work on. During these interviews we'll also focus on finding out whether you're a good fit for our company culture and that we share the same values.
  • We may or may not ask you to do the test - this is decided on an individual basis and you will receive instructions with the test.
  • If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board.

We are an equal opportunities employer, hiring and developing our best talent based on merit. Accessibility is at the heart of our games, and we are committed to not discriminating against people based on race, religion, gender, sexual orientation, national origin, age, disability, or social status. Should you require adjustments or flexible arrangements to interview, or take up a role with us, please let us know in your application and we will accommodate to the best of our ability.

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About The Company

Established in 2002, CI Games has carved its niche in the global gaming scene as an independent video game developer and publisher. Over two decades, the company has built a reputation for acclaimed titles like the Lords of the Fallen and Sniper Ghost Warrior franchises. Its third-party publishing arm, United Label, champions ambitious, meticulously crafted games such as Röki, Eldest Souls, and the Tales of Iron franchise. Embracing the future of work, CI Games has operated with fully remote teams since 2020, with most employees based throughout Europe.

Warsaw, Masovian Voivodeship, Poland (Remote)

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