Senior Technical Animator

2 Months ago • 4 Years + • Animation

Job Summary

Job Description

As a Senior Technical Animator at Flying Wild Hog, you'll be responsible for rigging and skinning character and creature models, developing animation tools using Python, collaborating with modelers and animators, maintaining high-quality standards, and ensuring technical correctness of character assets. You will work closely with the Character and Animation teams, Production, and the Engine team to create and improve animation systems and engine tools. The role demands proficiency in rigging, skinning, 3D packages (Maya, MotionBuilder preferred), and a strong understanding of human anatomy. Experience with Unreal Engine, MetaHuman pipelines, and facial rigging is a plus.
Must have:
  • 4+ years experience in game industry
  • Rigging and skinning expertise
  • Python scripting for animation tools
  • 3D package proficiency (Maya, MotionBuilder)
  • Good communication and collaboration skills
Good to have:
  • Houdini familiarity
  • C++, HLSL coding
  • Muscle Deformer knowledge
  • Physics simulation experience
  • Unreal Engine and MetaHuman pipeline expertise
Perks:
  • 100% Remote work
  • Private medical care
  • Sports card
  • Development budget
  • Mental health support
  • Language lessons
  • Flexible working hours

Job Details

WHO WE ARE

We're not your typical game developers. We're passionate game enthusiasts turned creators, crafting worlds that'll blow your socks off! 

From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!

At Flying Wild Hog, our passion for gaming drives everything we do. We are a team of dedicated people creating immersive experiences for a diverse gaming community, from gamers to gamers. 

ABOUT THE POSITION

We are looking for a passionate person who will become a new Technical Animator in our team. If you are an experienced rigger who is looking for an opportunity or you have a wild passion and want to start a great adventure in the gaming industry then send us your CV and portfolio!

RESPONSIBILITIES

  • Rigging and Skinning models of characters and creatures
  • Developing and improving tools for the animation team by using python language
  • Daily working with modelers and animators to create high-quality assets
  • Collaborating with Character and Animation teams to maintain high-quality standards and visual consistency of the game vision
  • Maintaining characters file naming structure and ensuring characters are technically correct
  • Collaborating with production to ensure high-quality projects and meet deadlines
  • Working with Engine team to develop animation systems, create and improve engine tools

REQUIREMENTS

  • 4 years of experience in a similar position in the video games industry
  • Good knowledge in rigging and skinning
  • Ability to create tools and scripts for the animation department
  • Knowledge about modular scripting rigging
  • Very good knowledge of any 3D package (Maya, MotionBuilder preferably)
  • Good understanding of human anatomy
  • Very good communication skills, openness to giving and receiving feedback
  • Keeping up to date with current technology trends
  • Unreal Engine knowledge
  • Metahuman pipelines knowledge
  • Facial rigging experience is a plus
  • The physics simulation experience is a plus
  • Good English skills

BONUS POINTS

  • Familiarity with Houdini
  • Coding in C++, HLSL
  • Knowledge of Muscle Deformer

IF YOU JOIN US

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy

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About The Company

Founded in 2009 in Warsaw, Poland, independent game studio Flying Wild Hog’s name evokes the same core feeling as its acclaimed catalogue of titles — action-packed, fast-paced, and wholeheartedly unique.

We thrive when we are able to push our creative boundaries.

Our games: 

- Shadow Warrior 2 (PC released on Oct 13th 2016, PS4 / Xbox One released on May 25th 2017)

- JUJU (PC / PS3 / XBox360 released on Dec 10th 2014)

- Shadow Warrior (PC released on Sep 26th 2013, PS4 / Xbox One released on Oct 21th 2014)

- Hard Reset Redux (PC / PS4 / Xbox One released in June 2016)

- Hard Reset: Exile DLC (PC released in April 2012)

- Hard Reset (PC released in September 2011)

We are always looking for talented people!

                                                                          

jobs@flyingwildhog.com

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