Senior Technical Artist

1 Month ago • All levels
Technical Art

Job Description

Rovio, part of the SEGA family, is seeking a Senior Technical Artist for a prototyping team working on a new action title. This role involves providing art and technical art support, developing and maintaining tools to streamline artist workflows, and directly impacting gameplay. The ideal candidate is a problem solver who will collaborate closely with game designers, artists, and developers to bring new projects to life. The position is hybrid, primarily based in Izmir with expansion in Barcelona.
Must Have:
  • Create and prototype art assets in Unity and Spine
  • Define and implement art pipelines and tool stacks
  • Develop and optimize workflows for the art team
  • Investigate, test, and document new tools and techniques
  • Write and maintain scripts/tools (C#, C++, Python)
  • Establish content creation guidelines
  • Participate in ideation for new game concepts
  • Solid experience in the gaming industry, technical art role on a Unity project
  • Knowledge of scripting languages like C# or Python
  • Proficiency with Unity, 3D workflows (Blender, 3ds Max, or Maya), and 2D tools (Photoshop and Illustrator)
  • Experience with Spine, shaders, creating VFX, rigging, and prototype-level animations
  • Proficiency in bitmap and vector workflows

Add these skills to join the top 1% applicants for this job

real-time-vfx
3ds-max
rigging
art-pipeline
cpp
unity
talent-acquisition
game-texts
live-operations
prototyping
c#
spine
python
photoshop
maya
blender

Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here

.

Creating new games is part of Rovio’s DNA, and we are now looking for a Senior Technical Artist to join one of our prototyping teams working on a new action title. In this role, you will provide art and technical art support needed to bring the new projects to life in close collaboration with game designers, artists, and developers.

You will develop, maintain and support tools that streamline workflows for artists and production teams as we are in the early stages. You are known to be a great problem solver and your work will directly impact gameplay and player experience of our games.

The team is primarily based in our Izmir studio, with expansion planned in Barcelona. If you’re in Türkiye but not yet in Izmir, we can support relocation—and if you’re in Spain, we can provide work permit sponsorship. However, we’re currently not offering relocation to Spain.

You will have impact and fun at work by:

  • Creating and prototyping art assets in Unity and Spine, demonstrating both strong technical execution and an eye for style and quality
  • Defining and implementing art pipelines and tool stacks that streamline asset creation and integration, ensuring efficiency from concept through live operations
  • Developing and optimizing workflows for the art team, balancing visual quality with performance, memory efficiency, and production scalability
  • Investigating, testing, and documenting new tools and techniques, training and supporting the art team in adopting best practices
  • Writing and maintaining scripts/tools (in C#, C++, Python or similar) that improve efficiency, automate processes, and enhance the creative workflow
  • Establishing content creation guidelines that maintain consistency, technical feasibility, and high-quality standards across all art assets
  • Participating in the ideation process for new game concepts alongside your team

Experience and skills we are looking for:

  • Solid experience in the gaming industry, with a portion of that in a technical art role on a Unity project
  • Knowledge of scripting languages such as C# or Python to create tools and solve technical challenges
  • A portfolio of past project examples that demonstrate a strong eye for style and quality
  • Solid understanding of the latest technologies and trends to effectively manage the art pipeline
  • Proficiency with Unity, 3D workflows (Blender, 3ds Max, or Maya), and 2D tools (Photoshop and Illustrator) for creating and implementing game assets
  • Experience with Spine, shaders, creating VFX, rigging, and prototype-level animations
  • Proficiency in bitmap and vector workflows, e.g., Photoshop and Illustrator
  • Openness to feedback and love for working in a fast-paced, constantly iterating environment

Please send your application in English and kindly attach a portfolio or showreel demonstrating your skills. We look forward to hearing from you!

We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name.

At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or conditions in our working environment and job application procedures. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com

.

What to expect when you join us

Meet the Rovians

Hiring process at Rovio

Diversity, Equity and Inclusion at Rovio

Set alerts for more jobs like Senior Technical Artist
Set alerts for new jobs by Rovio
Set alerts for new Technical Art jobs in Spain
Set alerts for new jobs in Spain
Set alerts for Technical Art (Remote) jobs

Contact Us
hello@outscal.com
Made in INDIA 💛💙