Senior Technical Designer

4 Months ago • All levels • Design

Job Summary

Job Description

Yellow Brick Games is looking for a Senior Technical Designer to bring their creative vision to life. The Senior Technical Designer will be responsible for designing, implementing, and optimizing gameplay systems and their architecture. The role involves working independently, collaborating with other teams, creating tools, and improving game performance. The candidate will work on complex gameplay mechanics, optimize for performance, and maintain documentation.
Must have:
  • Experience as a Technical Designer in a AAA or high-quality indie game.
  • Expert proficiency in Unreal Engine Blueprints.
  • Ability to design and implement scalable gameplay systems.
  • Understanding of gameplay programming and architecture.
  • Strong problem-solving and debugging skills.
  • Excellent communication and collaboration skills.
Good to have:
  • Experience with AI systems, animation, or UI implementation.
  • Experience with optimization techniques and workflows.
  • Some experience using C++ in Unreal.

Job Details

Yellow Brick Games is seeking a Senior Technical Designer with deep expertise in Unreal Engine to help bring our creative vision to life. You will be responsible for designing, implementing, and optimizing robust gameplay systems and their architecture from the ground up. As part of a smaller studio, we value autonomy, proactivity, and the ability to create and act on your own tasks to achieve exceptional gameplay experiences.

Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

Responsibilities

  • Gameplay System Design & Implementation: Design, prototype, and implement complex gameplay systems and mechanics using Unreal Engine’s Blueprints.
  • System Architecture Design: Define and build the architecture of gameplay systems to ensure scalability, maintainability, and performance.
  • Technical Competence & Autonomy: Work independently to identify, design, and implement systems with minimal supervision while proactively seeking ways to enhance the game’s quality and efficiency.
  • Collaboration: Work closely with designers, programmers, and artists to ensure seamless integration of gameplay systems within the broader project vision.
  • Tool & Workflow Creation: Develop tools and workflows that empower designers and improve iteration speed.
  • Optimization & Debugging: Profile and optimize gameplay systems for performance and stability across various platforms.
  • Documentation: Produce detailed and clear technical documentation to support the development team’s understanding and maintenance of systems.
  • Proactive Contribution: Take initiative by proposing and developing innovative solutions to enhance the gameplay experience.

Requirements

  • Proven experience as a Technical Designer or Senior Designer on at least one shipped AAA or high-quality indie game.
  • Expert-level proficiency in Unreal Engine Blueprints.
  • Strong ability to design and implement scalable gameplay systems from the ground up.
  • Solid understanding of gameplay programming, architecture design, and optimization techniques.
  • High degree of autonomy, with the ability to effectively create, manage, and complete your own tasks.
  • Excellent problem-solving and debugging skills.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.

Nice to Have

  • Experience with AI systems, animation systems, UI implementation, optimization techniques, or creating efficient tools and workflows.
  • Some experience using C++ in Unreal.

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About The Company

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

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