Senior UI Programmer - Remote

3 Weeks ago • 6-6 Years

About the job

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Job Description

  • Collaborate with artists, designers and gameplay developers to work on cutting-edge features, improving player experience.
  • Work closely with other UI developers and game designers to organize effective prototyping process.
  • Polish UI prototypes to AAA level with attention to detail, especially with compliance, accessibility and layout.
  • Write clean, efficient, and maintainable code.
  • Test, debug, profile and optimize implementations.
  • Create design documentation according to Team Standards.
  • Actively attend to code review.
  • Design and implement new UI systems, and iterate on existing ones.

Qualifications

  • At least 6 years C++ programming experience
  • Knowledge and experience of Unreal Engine 4
  • Must have  6 years experience with developing and testing UI features across multiple platforms
  • Knowledge of rendering, threading, networking and other systems impacting quality and performance
  • Understanding of UMG optimization techniques
  • Strong debugging and profiling skills
  • Ability to write solid, reliable, efficient code
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

    Nice to have
     
  • Knowledge of design relating to user-interface and ergonomics
  • Shipped AAA title experience
  • JIRA, Swarm and Perforce Knowledge
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)

Additional Information

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

View All Jobs

Similar Jobs

PlayStation Global - Lead UX / UI Programmer

England, United Kingdom (On-Site)

PlayStation Global - Lead UI Programmer

Oregon, United States (On-Site)

Rockstar Games - UI Programmer (C++)

Scotland, United Kingdom (On-Site)

Rockstar Games - Senior UI Programmer (C++)

Scotland, United Kingdom (On-Site)

PlayStation Global - Programmeur·euse UI/UI Programmer

Quebec, Canada (On-Site)

Gearbox Entertainment - Programmeur UI/ UI Programmer

Quebec, Canada (Hybrid)

Ubisoft - UI Programmer [Rainbow Six]

Shanghai, China (On-Site)

Media Molecule - Lead UX/UI Programmer

United Kingdom (Hybrid)

Similar Skill Jobs

Aristocrat Gaming - Graduate Game Designer/Mathamatician

New South Wales, Australia (Hybrid)

Goodbye Kansas Studios - Production Manager

England, United Kingdom (Remote)

Goodbye Kansas Studios - Production Manager

Stockholm County, Sweden (Remote)

Framestore - Environment Artist -  (Expression of Interest)

England, United Kingdom (On-Site)

Jobs in Gateshead, England, United Kingdom

Goodbye Kansas Studios - Production Manager

England, United Kingdom (Remote)

Framestore - Environment Artist -  (Expression of Interest)

England, United Kingdom (On-Site)

BULKHEAD - QA Tester

England, United Kingdom (On-Site)

Epic Games - Animation Engineering Director

England, United Kingdom (On-Site)

Splash Damage - Senior Systems Engineer

England, United Kingdom (On-Site)

Splash Damage - Principal Gameplay Engineer

England, United Kingdom (On-Site)

Splash Damage - Lead Gameplay Engineer

England, United Kingdom (On-Site)

Splash Damage - Lead AI Engineer

England, United Kingdom (On-Site)

Saltwater Games - Senior Technical Animator

England, United Kingdom (Remote)

UI/UX Design Jobs

Yggdrasil Gaming Ltd - Graphic Designer - Internship

St. Julian's, Malta (On-Site)

Zynga - Senior Concept Artist

Karnataka, India (On-Site)

Electronic Arts - Senior Director, Experience Design (Apex Legends)

California, United States (On-Site)

iLogos Game Studios - UI/UX Designer for Puzzles

Work From Anywhere (Remote)

Dream Games - UI Artist (Part-time)

İstanbul, Türkiye (On-Site)

PlayStation Global - UX Designer

England, United Kingdom (On-Site)

PlayStation Global - Senior UX Designer

England, United Kingdom (On-Site)

Moon Active - UI Artist

Masovian Voivodeship, Poland (On-Site)