Senior VFX Artist

18 Minutes ago • 4-8 Years • Technical Art • Undisclosed

About the job

Job Description

As a Senior VFX Artist at Cloud Imperium Games, you'll be a key member of a team creating cutting-edge visual effects for their space sim, Star Citizen. Responsibilities include crafting a wide variety of effects – from epic spaceship battles to subtle dust motes – using CIG's real-time VFX Editor and software like 3DS Max, Houdini, Photoshop, and After Effects. You'll optimize effects for in-game performance, collaborate with programmers and other teams (Art, Design, Audio), and provide guidance to junior team members. The role demands a solid understanding of real-time VFX fundamentals, experience with real-time particle systems, and a keen eye for detail. You'll need to be highly self-motivated, a problem-solver, and passionate about pushing the boundaries of real-time VFX.
Must have:
  • Solid understanding of real-time VFX fundamentals
  • Experience with real-time particle systems
  • Proficiency in 3DS Max, Houdini, Photoshop, After Effects
  • Excellent collaboration and communication skills
  • Problem-solving and initiative

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Senior VFX Artist you will be part of a team of artists and programmers dedicated to creating cutting edge visual effects for a boundless sandbox universe. You will create a vast variety of effects supporting epic spaceship battles inside giant gas clouds, characters struggling to survive raging storms on hostile planets, holographic displays inside futuristic shopping malls and tiny dust motes in a desolate outpost. And everything in between!

Check out what our VFX team get up to:

https://vimeo.com/673739954/a8b1af7327

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. 

For more information about life at CIG, follow this link: https://youtu.be/cXjp7SRBpIA

What does a Senior VFX Artist at Cloud Imperium Games do?

  • Create sci-fi VFX using CIG’s real time VFX Editor.
  • Use software packages such as 3DS Max, Houdini, Photoshop and After Effects to generate texture and mesh assets for use with your real time effects.
  • Optimize your effects to run efficiently in-game whilst maintaining high visual quality.
  • Work closely with our team of dedicated VFX programmers to improve our VFX technology and pipelines where possible.
  • Collaborate with other teams including Art, Design and Audio to help bring the Star Citizen universe to life.

What do we expect from our Senior VFX Artists?

  • Solid understanding of the artistic and technical fundamentals of real-time visual effects.
  • Experience of using real time particle systems in a game engine.
  • Keen eye for detail and ability to break down existing effects in games and films.
  • Be highly self-motivated and show initiative.
  • Be able to rise to challenges and problem solve when required.
  • Passion to raise the bar in the field of real-time VFX.
  • Provide guidance and support to more junior team members.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

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