Software Engineer - Animation & Rigging

4 Months ago • 8 Years + • $120,000 PA - $210,000 PA
Animation

Job Description

Netflix Animation Studios seeks a Software Engineer with 8+ years of experience in character rigging and animation workflows. The role involves contributing to the design and development of a state-of-the-art rigging framework integrated into a USD pipeline. Responsibilities include collaborating with production to solve technical and creative challenges, maintaining and improving existing tech stacks, developing high-quality code, working closely with artists, and presenting work internally and externally. The ideal candidate is proficient in C++ and Python, knowledgeable in DCC applications (Maya, Houdini, etc.) and USD, and possesses excellent problem-solving and communication skills. This hybrid role requires a minimum of 3 days a week in the Vancouver office.
Good To Have:
  • Extensive USD knowledge
  • Rendering and GPU technology experience
  • ML/AI experience
Must Have:
  • 8+ years experience in rigging and animation
  • Proficient in C++ and Python
  • DCC application (Maya, Houdini etc.) API knowledge
  • USD knowledge
  • Excellent problem-solving skills
Perks:
  • Medical/dental/vision plans
  • Mental health support
  • Retirement programs
  • Family-forming benefits
  • Paid leave of absence programs
  • Paid time off

Add these skills to join the top 1% applicants for this job

maya
algorithms
houdini
python
unreal
communication
character-design
rigging
rendering
cross-functional

Netflix is one of the world's leading entertainment services, with 283 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can change their plans at any time.

Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across 3 vibrant locations globally. Come join us! 

Job Summary:

Are you a software engineer with experience working with rigging and animation, or a rigger with extensive development experience? Are you interested in joining a cross-functional R&D team which focuses on tools that stretch from Rigging and Layout to Final Animation? You will work as a part of the global development team to advance its animation production tools and processes, dedicated to the areas of animation and rigging.

What You’ll Do:

  • Work on high end animated features, collaborating closely with production to solve technical and creative challenges related to character animation.

  • Contribute to the design and development of a state of the art rigging framework tightly integrated in a USD pipeline.

  • Maintain and improve our existing tech stack, from geometry algorithms to user-facing toolsets.

  • Develop high quality code with a focus on readability, stability, performance and documentation.

  • Work closely with artists to create user-friendly workflows and intuitive applications.

  • Regularly present your work internally to production and tech teams and publicly at conferences.

  • Collaborate with grace, humility, inclusion, and open-mindedness.

What You’ll Need:

  • 8+ years experience working on character rigging and animation workflows.

  • Proficient C++ and Python Developer.

  • Demonstrable knowledge of a DCC application and its API (Maya, Houdini, Unreal, proprietary animation software…).

  • Basic knowledge of USD.

  • Excellent problem solving skills.

  • A passion for working hand in hand with artists and production staff.

  • Strong communication skills necessary for working with teams on different sites and time zones (PST/AEDT), with both technical and non-technical production partners.

  • Excellent verbal, written, and e-social communication skills.

Bonus: 

  • Extensive knowledge of USD.

  • Experience with rendering, GPU technology.

  • Experience with ML/AI.


 

Depending on skillset and interest, the position can be generalist within the team touching on the entire tech stack, or have a more dedicated focus on back end or user-facing libraries.

This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 3 days a week in the office). 

At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience.  The overall market range for this role is typically $120,000 - $210,000.  This reflects total compensation; we do not have stock options.

NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off. See more detail about our benefits

is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.

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