Software Engineer (C++)- Frostbite

Full Circle

Job Summary

Electronic Arts is seeking a Software Engineer with 5+ years of C++ experience for their Frostbite engine team in Vancouver. This hybrid role involves developing systems for data management and game asset processing, improving content creator workflows, and ensuring faster iteration times. Responsibilities include supporting game teams, owning core functionalities, contributing to long-term vision, and collaborating on design, test, and maintenance.

Must Have

  • Support game teams using our technologies
  • Take ownership of core functionalities
  • Contribute to discussions around the longer-term vision and high-level plans
  • Work collaboratively on design, test, and maintenance
  • Acquire and share domain expertise
  • 5+ years of experience with C++ programming, data-guided design, and software architecture
  • Experienced in building high-performing concurrent software
  • Comfortable working within an established codebase
  • Experience with Agile development practices
  • Experience of data processing and data management
  • Experience implementing databases or file systems

Good to Have

  • Some experience with web services running locally and in Azure
  • Some experience with content pipelines

Perks & Benefits

  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (for certain roles)
  • Healthcare coverage
  • Mental well-being support
  • Paid time off
  • Family leaves
  • Complimentary games

Job Description

General Information

Locations: Vancouver, British Columbia, Canada

Role ID

212067

Worker Type

Regular Employee

Studio/Department

CT - Frostbite

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide who use Frostbite as they create some of the industry's best-known titles. Join us as we help shape the future of gaming with Frostbite.

You will work on systems for data management and game asset processing, improving our content creator workflows and allowing faster iteration times. Some examples of the systems that you might work with:

  • The system that provides on-disc data to our editor
  • The pipeline for creating game-ready data
  • A caching system for built data
  • A service for On-demand loading

This is a hybrid remote/in-office role in Vancouver and you will report to a Development Director.

Responsibilities:

  • Support game teams using our technologies
  • Take ownership of core functionalities
  • Contribute to discussions around the longer-term vision and high-level plans
  • Work collaboratively on design, test, and maintenance
  • Acquire and share domain expertise

Qualifications:

  • 5+ years of experience with C++ programming, data-guided design, and software architecture
  • Experienced in building high-performing concurrent software
  • Comfortable working within an established codebase
  • Experience with Agile development practices
  • Experience of data processing and data management
  • Experience implementing databases or file systems
  • Some experience with web services running locally and in Azure
  • Some experience with content pipelines

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

6 Skills Required For This Role

Data Analytics Cad Computer Aided Design Cpp Game Texts Agile Development Azure

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