Technical Art Director

59 Minutes ago • 6 Years +
Technical Art

Job Description

If you’re skilled at bridging the gap between a game’s artistic vision and its technical implementation, join us! You’ll put your technical expertise, project management and leadership skills to work guiding our team in turning our project’s art direction into a living, breathing experience. Make your mark on an iconic IP, define smarter ways of working, and enjoy more than just meetings.
Must Have:
  • Guide the technical art team to ensure quality and visual consistency in their work.
  • Collaborate with Art and Technical Directors to define standards and pipelines.
  • Create, maintain, and optimize tools and scripts to support production teams.
  • Anticipate technical challenges and propose strategic solutions.
  • A solid understanding of the French language.
  • Legally authorized to work in Canada.
  • A minimum of six years of video game industry experience in a similar role.
  • Shipped at least one AAA title as a Technical Art Director.
  • Strong artistic sensibilities combined with solid technical expertise.
  • Mastery of at least one 3D software (Maya, 3ds Max, etc.) and a major game engine (ideally Unreal).
Perks:
  • Generous health and dental coverage
  • Ample time off starting from day one
  • Hybrid setups

Add these skills to join the top 1% applicants for this job

team-management
3ds-max
artistic-vision
visual-consistency
unreal
game-texts
maya

If you’re skilled at bridging the gap between a game’s artistic vision and its technical implementation, join us! You’ll put your technical expertise, project management and leadership skills to work guiding our team in turning our project’s art direction into a living, breathing experience.

Why Choose Reflector

Make your mark on an iconic IP. Millions of fans are waiting for the next installment of a cherished Bandai Namco franchise. Your role is to ensure that the artistic vision is translated into visually stunning and technically robust experiences.

Define smarter ways of working. Optimize our art pipelines and develop innovative tools to push visual boundaries in Unreal Engine 5.

Enjoy more than just meetings. We’re all for hybrid setups, but endless Teams calls aren’t our thing. We like to kick off milestones, collaborate, fast-track ideas, share progress (snacks, too!), and celebrate achievements live and in-person.

Feel supported on all fronts. Not only can you count on your team to help you solve the most creative of challenges, but we’ve also got you covered with generous health and dental coverage and ample time off starting from day one.

How You’ll Spend Your Days

• Guide the technical art team to ensure quality and visual consistency in their work.

• Collaborate with Art and Technical Directors to define standards and pipelines.

• Create, maintain, and optimize tools and scripts to support production teams.

• Anticipate technical challenges and propose strategic solutions.

What You Offer

  • A solid understanding of the French language.
  • You must be legally authorized to work in Canada.
  • A minimum of six years of video game industry experience in a similar role.
  • You’ve shipped at least one AAA title as a Technical Art Director.
  • Strong artistic sensibilities combined with solid technical expertise.
  • Mastery of at least one 3D software (Maya, 3ds Max, etc.) and a major game engine (ideally Unreal).

If you’re ready to take your career to the next level and play a key role in bringing visually ambitious worlds to life, apply now! Have questions? Reach out to me at:

Eric Bélair

514-647-9069

ebelair@reflectorentertainment.com

Or message me on LinkedIn for a confidential chat at: https://www.linkedin.com/in/ericbelair2/

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