Technical Artist

1 Month ago • 2 Years + • Technical Art

Job Summary

Job Description

GamePoint, a leading social game developer based in the Netherlands, is seeking a Middle Technical Artist to enhance their mobile Bingo experience. This role operates at the intersection of art and technology, ensuring assets are visually appealing and perform efficiently on mobile devices. Responsibilities include problem-solving art ideas for budget and performance, building and tweaking shaders, materials, and tools, defining staging for Unity Projects, optimizing graphics, implementing UI, creating mock-up interfaces, contributing to documentation, organizing project structure, profiling and optimizing assets (2D/3D, VFX), and supporting artists with animation setup and troubleshooting. The ideal candidate will have over 2 years of experience in a Technical Artist role within Unity, preferably in mobile games, with strong skills in 2D animation, particle systems, and understanding technical constraints and optimization.
Must have:
  • 2+ years of experience as Technical Artist in Unity
  • Experience with 2D animation and particle systems in Unity
  • Knowledge of technical constraints, optimization, and implementation
  • Proactive learner with excellent teamwork skills
  • Portfolio demonstrating skills required
  • Familiarity with Git or SVN
  • Confident in Adobe Photoshop
  • Experienced with Spine or similar animation tools
  • Comfortable working with animators
  • Proactive, communicative, and problem-solver
  • Fluent in English
  • Passion for games and workflow improvement
Good to have:
  • Experience in agile project environment
  • Experience in remote, cross-disciplinary teams
  • Affinity with casual games
  • Knowledge of usability and freemium best practices
  • Experience in UI design on multiple platforms
  • Knowledge of shader development (HLSL)
  • Knowledge of Unity rendering pipelines (URP/HDRP)
  • Familiarity with performance profiling on mobile devices
  • Knowledge of Spine runtime integration and animation optimization
  • Understanding of localization workflows
Perks:
  • Competitive salary
  • Excellent pension plan
  • Delicious lunch at the office
  • All necessary hardware provided
  • Casual international work environment
  • Beautiful historical building in The Hague
  • Frequent team-building events
  • Friday drinks

Job Details

“Gaming Together, Wherever You Are!”

GamePoint is one of the world's leading social game developers, based in the Netherlands. We create cross-platform games and have continued to satisfy every type of gamer for over 20 years. We’ve continued success with GamePoint Bingo, Royaldice, Cardparty, and Wordtornado to name a few. We aren’t finished there and continue to develop new games and products for young and old alike. We operate thanks to a diverse international team of game, marketing, and community developers from around the world. We are looking for new team members to help us grow and keep players happy. Come play with us!



Position Summary - Technical Artist 

We’re looking for a Middle Technical Artist to join our distributed team and help bring our mobile Bingo experience to the next level.

As a Tech Artist, you’ll work at the intersection of art and technology, making sure assets look great and run smoothly on mobile devices. You’ll support both artists and developers, streamline workflows, and actively improve the project structure and asset pipeline.


Responsibilities:

  • Actively problem-solve art ideas and processes to budget and performance
  • Build and tweak shaders, materials, and simple tools to enhance visuals and optimize workflows.
  • Define staging for our Unity Projects
  • Optimize graphics and layouts and create mock-ups for our Unity Programmer
  • Implement effective, flexible UI for different mobile platforms
  • Create mock-up interfaces for mobile games.
  • Contribute to the team’s knowledge base and best practices documentation.
  • Organize and maintain the project’s folder structure and naming conventions.
  • Profile and optimize assets (2D/3D, VFX) for mobile platforms.
  • Support artists with importing, setting up animations (Unity Animator, Spine, DoTween), and troubleshooting issues.
  • Experience with Unity Addressables or Asset Bundles for asset management.
  • Using C# to write custom editors, small tools, and automation.

 

Who are you:

  • 2+ years of experience in a Technical Artist role or similar in Unity, ideally in mobile games.
  • You have experience with 2D animation and particle systems in Unity and are familiar with animating 2D assets.
  • You know technical constraints, optimization, and implementation.
  • You know how to prototype, test, and implement new features quickly.
  • You’re a proactive learner and eager to develop your skills.
  • You have excellent teamwork skills.
  • A portfolio that demonstrates all aspects of your skills is required.
  • Familiarity with Git or SVN; able to independently update/replace assets.
  • Confident in Adobe Photoshop and experienced with Spine (or similar animation tools).
  • Comfortable working with animators and implementing their assets.
  • Proactive, communicative, and ready to solve problems in a remote team.
  • You are fluent in English.
  • A genuine passion for games and a drive to improve workflows.

 


Bonus Skills:

  • Experience working in an agile project environment, in a remote, cross‑disciplinary team.
  • Affinity with casual games.
  • Knowledge of and interest in usability and freemium best practices.
  • Experience in user interface design on multiple platforms.
  • Knowledge of shader development (HLSL) and the Unity rendering pipelines (URP/HDRP).
  • Familiarity with performance profiling on a variety of mobile devices.
  • Knowledge of Spine runtime integration and animation optimization.
  • Understanding of localization workflows and multi‑language asset setup.


What do we have to offer?

  • Competitive salary based on your experience and knowledge
  • Excellent pension plan
  • Delicious lunch at the office
  • All the hardware you will need to execute your job
  • Casual international work environment
  • A beautiful historical building in the The Hague
  • Frequent team-building events and Friday drinks


Interested?

Are you interested in this position? I am happy to tell you more about the job, the department, and the company in general! Feel free to contact Oleksandr Maistruk (Corporate Recruiter) at omaistruk@gamepoint.com or by phone: +31 6 12 21 89 73


Want to Learn More about GamePoint?

See for more info information on our corporate Website: www.gamepoint.biz 


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About The Company

The Hague, South Holland, Netherlands (Remote)

The Hague, South Holland, Netherlands (On-Site)

The Hague, South Holland, Netherlands (On-Site)

The Hague, South Holland, Netherlands (On-Site)

The Hague, South Holland, Netherlands (On-Site)

The Hague, South Holland, Netherlands (On-Site)

The Hague, South Holland, Netherlands (On-Site)

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