Technical Artist

2 Months ago • All levels • Technical Art

Job Summary

Job Description

As a Technical Artist, you will be working as a key member of the technical art team on our next unannounced Total War title. You will collaborate closely with the art, design, and engineering to help achieve the visual ambition and performance target for the Total War franchise. You will contribute to pipeline development, procedural generation, shaders, scripting, tooling, and performance. On a day-to-day basis, you will design and develop tools, create shaders, identify technical issues, and stay updated with the latest developments.
Must have:
  • Experience as a technical artist in game development.
  • Experience writing code in any language (Python/C# preferred).
  • Knowledge of shader creation (HLSL or node based).
  • Strong understanding of 3D modeling and texturing.
  • Working knowledge of 3D content creation packages.
  • Excellent problem-solving and troubleshooting skills.
  • Strong communication skills and team focus.
  • Ability to explain technical concepts to non-technical members.
  • Positive, can-do attitude.
Good to have:
  • Procedural content creation / Houdini knowledge.
  • Working knowledge of Substance Designer/Painter.
  • Art background or training.
  • Profiling tools experience (Render doc/ PIX).
  • Experience in multi-platform shader development
Perks:
  • Work from Anywhere for a temporary period each year.
  • Enhanced holiday allowance and flexibility.
  • Bespoke relocation package.
  • Private medical and dental insurance.
  • Generous holiday allowance.
  • Join our Diversity and Inclusion Network.
  • Season ticket travel loans and cycle to work scheme.
  • Wellbeing support and virtual confidential counselling.
  • Community activities.

Job Details

We have an excellent opportunity for a passionate game developer to join our Total War team as a Technical Artist.  
Based at our well-established studio in the heart of Sussex in the UK, you will be working as a key member of the technical art team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team - striving to make our titles better than ever before.
 
Key Responsibilities   
As Technical Artist, you will collaborate closely with the art, design, and engineering to help achieve the visual ambition and performance target for the Total War franchise.   
As part of the Tech art team, you will be contributing to a wide range of technical art related responsibilities such as pipeline development, procedural generation, shaders, scripting, tooling, and performance. 

On a day-to-day basis, you will:   

  • Design, develop and support tools, scripts, and procedural creation pipeline to empower our fellow artists.  
  • Create and iterate on complex, well-optimised materials and shaders for game characters, props, and environmental assets.  
  • Identify and troubleshoot technical issues related to art asset creation and performance. Engage in team-based problem solving to diagnose unexpected issues. 
  • Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games. 

Knowledge, Skill, and Experience   

Essential 

  • Experience as a technical artist in at least 1 game development cycle to title release 
  • Has experience writing code in any language. (preferably python/C#) 
  • Knowledge and/or experience of shader creation HLSL and/or node based. 
  • Strong understanding of 3D modelling and texturing process.  
  • Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) 
  • Excellent problem-solving and troubleshooting skills. 
  • Team focused with strong communication skills.  
  • Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.  
  • Positive, can-do attitude.  

Desirable

  • Procedural content creation / Houdini knowledge. 
  • Working knowledge of Substance Designer/Painter. 
  • Art background or training. 
  • Profiling tools experience such as render doc/ PIX. 
  • Experience in multi-platform shader development
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
 
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
 
We are located in Horsham, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:
  • Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
  • Bespoke relocation package for you and your dependents
  • Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
  • Join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
  • Wellbeing support and virtual confidential counselling
  • Community activities including parties, football and more.
  • Our studio sites have disabled access.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
 
Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.

Similar Jobs

Ziff Davis - Writer, Culture and Leisure

Ziff Davis

New York, United States (On-Site)
1 Week ago
Flexra Software - Renewals Account Manager

Flexra Software

Bengaluru, Karnataka, India (On-Site)
2 Weeks ago
GoMotive - Technical Support Engineer, Tracking & Telematics

GoMotive

Pakistan (Remote)
3 Months ago
Scanline VFX - Release DevOps Engineer

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
5 Months ago
Hitachi - Terraform with DevOps

Hitachi

Pune, Maharashtra, India (On-Site)
9 Months ago
Just wont die - Technical Artist

Just wont die

Cambridge, England, United Kingdom (Remote)
2 Months ago
Gearbox - Technical Artist

Gearbox

Frisco, Texas, United States (On-Site)
2 Months ago
KOJIMA PRODUCTIONS - Technical Artist

KOJIMA PRODUCTIONS

Tokyo, Japan (On-Site)
8 Months ago
Sega (UK) - Technical Artist

Sega (UK)

Horsham, England, United Kingdom (On-Site)
2 Months ago
Epic Games - Technical Artist, Developer Relations (Metahuman)

Epic Games

London, England, United Kingdom (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

HCL Tech - Senior Technical Lead .net,angular

HCL Tech

California, United States (On-Site)
2 Months ago
IMC - Financial Reporting Analyst

IMC

Chicago, Illinois, United States (On-Site)
1 Month ago
Side - English to Russian Translator

Side

Braga, Braga, Portugal (Remote)
1 Week ago
quience - Production Manager - Home (North)

quience

Delhi, India (On-Site)
3 Weeks ago
Tide - Commercial Finance Manager - Revenue

Tide

London, England, United Kingdom (Hybrid)
2 Months ago
Paper games - Marketing Content Planner - Love and Deepspace (2026 Autumn Recruitment)

Paper games

Shanghai, China (On-Site)
5 Days ago
Toppan MErril - Director of Product Management

Toppan MErril

Saint Paul, Minnesota, United States (On-Site)
1 Year ago
Simcorp - Lead Fullstack Engineer - (C# and Angular)

Simcorp

Noida, Uttar Pradesh, India (Hybrid)
2 Weeks ago
zeta - Executive Assistant to the Vice President, Product & Engineering

zeta

Hyderabad, Telangana, India (On-Site)
4 Months ago
AFRY - Site Manager

AFRY

Alexandroupoli, Greece (On-Site)
1 Year ago

Get notifed when new similar jobs are uploaded

Jobs in Horsham, England, United Kingdom

Rolls-Royce - Configuration and Product Data Management Engineer

Rolls-Royce

Bristol, England, United Kingdom (Hybrid)
1 Week ago
Rocksteady Studios - Senior Gameplay Programmer

Rocksteady Studios

London, England, United Kingdom (Hybrid)
2 Months ago
Frontier Developments - Experienced UI Designer

Frontier Developments

Cambridge, England, United Kingdom (Hybrid)
2 Months ago
Triple dot studios - Group HR Operations Manager

Triple dot studios

London, England, United Kingdom (Hybrid)
2 Weeks ago
Playground Games - Associate Technical Designer - Contract

Playground Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
6 Days ago
Gravitee - Technical Product Marketer

Gravitee

London, England, United Kingdom (Hybrid)
1 Month ago
lucas films - Senior Technical Environment Artist

lucas films

London, England, United Kingdom (Hybrid)
1 Week ago
Playstation - Senior Manager, Global Privacy Operations

Playstation

London, England, United Kingdom (On-Site)
1 Month ago
Marsh McLennan - Employee Benefits Consultant

Marsh McLennan

Bristol, England, United Kingdom (Hybrid)
1 Month ago
Lorikeet - Account Executive

Lorikeet

London, England, United Kingdom (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Game freak - Technical Artist: Procedural

Game freak

Chiyoda City, Tokyo, Japan (On-Site)
2 Months ago
Animoka  - Houdini Technical Artist

Animoka

Italy (On-Site)
3 Weeks ago
Rockstar Games - Technical Artist: Shotgrid Development Support

Rockstar Games

Oakville, Ontario, Canada (On-Site)
1 Month ago
onwards Search - Senior Technical Artist

onwards Search

Seattle, Washington, United States (Remote)
2 Weeks ago
Cygames - Technical Artist/DCC Tool Development/Tokyo

Cygames

Tokyo, Tokyo, Japan (On-Site)
3 Months ago
Nagarro - SAP BTP Architect / Technical Expert (m/f/d)

Nagarro

Germany (Remote)
9 Months ago
sony global (Games) - 3DCG Technical Artist

sony global (Games)

Culver City, California, United States (On-Site)
3 Weeks ago
Ubisoft - Technical Artist (MOSAIC)

Ubisoft

Singapore, Singapore (On-Site)
3 Months ago
bad robot games - Lead Technical Artist

bad robot games

United States (Remote)
1 Month ago
virtous games - Technical Artist

virtous games

Kyiv, Kyiv City, Ukraine (Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Horsham, England, United Kingdom (Hybrid)

Horsham, England, United Kingdom (Hybrid)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (Remote)

Horsham, England, United Kingdom (Hybrid)

Horsham, England, United Kingdom (Hybrid)

London, England, United Kingdom (Hybrid)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (Hybrid)

Horsham, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by SEGA

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug