Technical Artist

2 Weeks ago • 2-5 Years • Technical Art

Job Summary

Job Description

As a Technical Artist at Ubisoft Düsseldorf, you'll be a key player in developing a future-proof pipeline for game development. Your responsibilities include seamlessly integrating art assets into the game engine, ensuring optimal performance and visual fidelity, and working closely with art and programming teams. You'll improve pipeline processes, provide technical solutions, and troubleshoot complex art issues. You'll also develop tools and scripts for various software and maintain documentation. The ideal candidate possesses 2-5 years of experience in a technical art role, proficiency with 3D art tools (like 3ds Max or Maya), and experience with game engines (like Unreal Engine). A strong understanding of performance optimization and excellent analytical skills are essential. The role requires fluency in English.
Must have:
  • 2-5 years experience in technical art role
  • Proficiency with 3D art tools (3ds Max or Maya)
  • Experience with Unreal Engine
  • Performance optimization knowledge
  • Excellent analytical skills
  • Fluency in English
Good to have:
  • Experience with parametric creation
  • Experience with node-based graphs
  • Experience with Maya, MotionBuilder, 3ds Max, Photoshop, Substance Designer
Perks:
  • Relocation support
  • Ubisoft Blue Byte Academy
  • Discounted and free games
  • Hybrid work model
  • Monthly Mobility Budget (80€)
  • Childcare support (up to 350€ per child)
  • Company Pension Scheme
  • Gym subsidy
  • 26 days paid vacation

Job Details

Technical Artist (f/m/d)

Düsseldorf - Full-time - 744000054274870

JOB DESCRIPTION

As our new Technical Artist (f/m/d) at Ubisoft Düsseldorf, you will play a key role in developing a future-proof pipeline - Ensuring the seamless integration of art assets into the game engine, connecting the visual component to feature functionality and maintaining optimal performance and visual fidelity. You will work closely with both the art and programming teams to address technical challenges, optimize workflows, and contribute to the creation of high-quality game content. Your responsibilities will also include improving pipeline processes, and providing technical solutions to maintain art quality throughout development.

What you will do: 

  • Provide daily support to the Art and Tech teams.
  • Integrate and optimize art assets into the game engine while ensuring quality, performance standards, and budget constraints.
  • Improve and streamline art production workflows and asset pipelines.
  • Provide technical support and troubleshooting for complex art issues.
  • Enable team members to complete tasks efficiently and consistently.
  • Develop tools and scripts for Maya, MotionBuilder, 3ds Max, Photoshop, Substance Designer, and other 3D/2D software, as well as in-house tools.
  • Create and maintain comprehensive documentation for technical art features and tools to support team-wide understanding and usage.

Qualifications

What you bring:

  • 2-5 years of experience in a technical art role, with a proven track record in game development or related industries.
  • Proficiency with 3D art tools such as 3ds Max or Maya.
  • Experience with game engines like Unreal Engine
  • Familiarity with parametric creation and maintenance of node-based graphs.
  • Strong understanding of performance optimization techniques, asset management, and debugging in the context of art production and budget restrictions.
  • Excellent analytical skills, with the ability to resolve complex technical challenges efficiently and effectively.
  • Fluency in English, both written and verbal.

What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.

Portfolio:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Scripts or application examples, code samples.
  • Examples of rigs, visual effects, animation, procedural visualization.

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: We are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes working from the Düsseldorf studio and working from home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check .

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