Technical Artist

2 Months ago • 2-5 Years • Technical Art

Job Summary

Job Description

As a Technical Artist at Ubisoft Düsseldorf, you'll be crucial in developing a future-proof pipeline, ensuring seamless integration of art assets into the game engine. You will collaborate with art and programming teams to optimize workflows, solve technical challenges, and maintain high-quality game content. Responsibilities include providing daily support, integrating and optimizing assets, improving pipelines, troubleshooting art issues, developing tools and scripts (Maya, MotionBuilder, 3ds Max, Photoshop, Substance Designer etc.), and creating comprehensive documentation. This role requires proficiency in 3D art tools, game engines (like Unreal Engine), and a strong understanding of performance optimization techniques.
Must have:
  • 2-5 years experience in technical art role
  • Proficiency with 3D art tools (3ds Max or Maya)
  • Experience with Unreal Engine
  • Understanding of performance optimization
  • Excellent analytical skills
Perks:
  • Relocation support
  • Ubisoft Blue Byte Academy
  • Discounted/free games
  • Hybrid work model
  • Monthly mobility budget
  • Childcare support
  • Company pension scheme
  • Gym subsidy
  • 26 days paid vacation

Job Details

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. 

JOB DESCRIPTION

As our new Technical Artist (f/m/d) at Ubisoft Düsseldorf, you will play a key role in developing a future-proof pipeline - Ensuring the seamless integration of art assets into the game engine, connecting the visual component to feature functionality and maintaining optimal performance and visual fidelity. You will work closely with both the art and programming teams to address technical challenges, optimize workflows, and contribute to the creation of high-quality game content. Your responsibilities will also include improving pipeline processes, and providing technical solutions to maintain art quality throughout development.

What you will do: 

  • Provide daily support to the Art and Tech teams.
  • Integrate and optimize art assets into the game engine while ensuring quality, performance standards, and budget constraints.
  • Improve and streamline art production workflows and asset pipelines.
  • Provide technical support and troubleshooting for complex art issues.
  • Enable team members to complete tasks efficiently and consistently.
  • Develop tools and scripts for Maya, MotionBuilder, 3ds Max, Photoshop, Substance Designer, and other 3D/2D software, as well as in-house tools.
  • Create and maintain comprehensive documentation for technical art features and tools to support team-wide understanding and usage.

QUALIFICATIONS

What you bring:

  • 2-5 years of experience in a technical art role, with a proven track record in game development or related industries.
  • Proficiency with 3D art tools such as 3ds Max or Maya.
  • Experience with game engines like Unreal Engine
  • Familiarity with parametric creation and maintenance of node-based graphs.
  • Strong understanding of performance optimization techniques, asset management, and debugging in the context of art production and budget restrictions.
  • Excellent analytical skills, with the ability to resolve complex technical challenges efficiently and effectively.
  • Fluency in English, both written and verbal.

What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.

Portfolio:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Scripts or application examples, code samples.
  • Examples of rigs, visual effects, animation, procedural visualization.

ADDITIONAL INFORMATION

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: We are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes working from the Düsseldorf studio and working from home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check .

Similar Jobs

Rackspace Technology - Site Reliability Engineer / Observability Engineer

Rackspace Technology

Giza, Giza Governorate, Egypt (Remote)
5 Months ago
Google - Software Engineer III, Infrastructure, Google TV

Google

San Jose, California, United States (On-Site)
7 Months ago
Canva - Engineering Manager (BE) - Content Management & Distribution

Canva

Melbourne, Victoria, Australia (Remote)
1 Month ago
Intel  - Risk and Insurance Manager

Intel

Santa Clara, California, United States (Hybrid)
3 Weeks ago
Marvell - Senior Technical Account Manager

Marvell

Brazil (Remote)
3 Days ago
Argus - Technical Artist (LATAM)

Argus

(Remote)
2 Months ago
Doiq - Technical Artist

Doiq

United States (Remote)
6 Months ago
Keywords Studios - Senior/Lead VFX Artist - 2025 Opportunities (Global)

Keywords Studios

Australia (Remote)
2 Months ago
Gunzilla - Senior Biome Artist

Gunzilla

Frankfurt Am Main, Hessen, Germany (On-Site)
2 Months ago
Light Speed Studios - Senior Technical Artist

Light Speed Studios

Irvine, California, United States (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Mashgin - Deployment Engineer - Texas

Mashgin

Houston, Texas, United States (Remote)
7 Months ago
Nice - Customer Success Manager, VRS

Nice

Atlanta, Georgia, United States (Hybrid)
2 Days ago
Varonis  - Forensics Specialist

Varonis

Australia (Remote)
3 Weeks ago
Riot Games - Associate Media Specialist, APAC (Contract)

Riot Games

Singapore (On-Site)
2 Months ago
Ethos Life - Assistant Manager, Consumer Revenue Operations

Ethos Life

Bengaluru, Karnataka, India (Hybrid)
1 Week ago
PwC - Senior Associate  - Technology Consulting

PwC

Hyderabad, Telangana, India (On-Site)
8 Months ago
Tesla - Apprenticeship: Systems Integration Specialist

Tesla

Brandenburg, Germany (On-Site)
4 Months ago
CI Games - Online Gameplay Producer

CI Games

Warsaw, Masovian Voivodeship, Poland (Remote)
2 Weeks ago
Ubisoft - Retainer - Technical Animator (1 Year Contract)

Ubisoft

Mumbai, Maharashtra, India (On-Site)
6 Months ago
Epic Games - Senior Engine Programmer, Fortnite Tech

Epic Games

Vancouver, British Columbia, Canada (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Düsseldorf, North Rhine-Westphalia, Germany

welevel  - HR Generalist

welevel

Munich, Bavaria, Germany (On-Site)
1 Year ago
Hologate  - IT Support (f/d/m)

Hologate

Munich, Bavaria, Germany (Remote)
10 Months ago
Zscaler - Sales Engineer - Enterprise

Zscaler

Germany (Hybrid)
2 Weeks ago
Riot Games - Admin and Sponsorship Account Executive

Riot Games

Berlin, Berlin, Germany (Hybrid)
4 Months ago
Tesla - Injection Molding Technician

Tesla

Brandenburg, Germany (On-Site)
4 Months ago
JDA - Customer Success Advisor

JDA

Karlsruhe, Baden-Württemberg, Germany (On-Site)
2 Weeks ago
tonies studios - Creative Director

tonies studios

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)
2 Months ago
Keen Games - Data Analyst

Keen Games

Frankfurt Am Main, Hessen, Germany (Remote)
11 Months ago
Nintendo - Risk Management Specialist (m/f/d)

Nintendo

Frankfurt Am Main, Hessen, Germany (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Ubisoft - Junior VFX Artist

Ubisoft

Da Nang, Vietnam (On-Site)
3 Months ago
room8 - Unreal Engine Cinematic Artist (Trailer Production)

room8

Bulgaria (On-Site)
7 Months ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Montreal, Quebec, Canada (Remote)
7 Months ago
limit break - Technical Artist (Japan)

limit break

Tokyo, Japan (On-Site)
2 Months ago
CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Remote)
5 Months ago
Reality Games - Technical Artist for Mobile Game

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
5 Months ago
Hololight - Senior VFX Artist

Hololight

Amsterdam, North Holland, Netherlands (Hybrid)
2 Months ago
Epic Games - Tech Artist

Epic Games

London, England, United Kingdom (On-Site)
1 Month ago
Larian Studios - VFX ARTIST

Larian Studios

Dublin, County Dublin, Ireland (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Pune, Maharashtra, India (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Pune, Maharashtra, India (Hybrid)

Montpellier, Occitanie, France (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Bucharest, Bucharest, Romania (Hybrid)

Chengdu, Sichuan, China (On-Site)

Pune, Maharashtra, India (Hybrid)

San Francisco, California, United States (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug