Technical Director - Level Design

2 Months ago • 6-8 Years • Technical Art

Job Summary

Job Description

As Technical Director - Level Design, you'll define the technical direction for Level Design, focusing on world-building. You'll collaborate with technical and creative teams, implement production pipelines, and ensure technical validation of levels. Responsibilities include performance optimization, debugging, writing technical documentation, staying updated on industry advancements, and acting as the main technical contact. Experience as a Lead or Technical Director on a AAA game, proficiency in a game engine, and deep understanding of Level Design constraints are crucial.
Must have:
  • Significant experience in Technical Level Design
  • Proficiency in a game engine & its tools
  • Deep understanding of Level Design constraints
  • Experience in performance optimization & debugging
  • Ability to write clear technical documentation

Job Details

Company Description

Ubisoft teams are made up of 17,000 people spread across more than 30 countries worldwide, all united by a common mission: to enrich players’ lives through unique and memorable gaming experiences. Their energy and talent have brought to life numerous acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer and believes that diversity of backgrounds and perspectives is key to creating worlds where everyone can thrive and express themselves. If you're excited about tackling thrilling challenges, working with cutting-edge technology, and shaping the future of entertainment, join us to create the unknown.

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux is passionately dedicated to working on top-tier AAA games to deliver the best gaming experiences. Today, the studio has over 400 talents from 20 different nationalities working on renowned franchises such as Assassin’s Creed, Beyond Good & Evil 2, as well as other unannounced projects.

Additionally, the studio houses a Tech branch that develops Ubisoft’s online services (Online Services) and contributes to the Anvil game engine. It also hosts an R&D unit, La Forge, where engineers and researchers collaborate on prototypes to support game development, particularly in AI-related areas.

Job Description

Main Responsibilities

As Technical Director - Level Design (F/M/NB), you will play a key role in designing and optimizing the technical tools and processes related to Level Design. Your responsibilities include:

  • Defining the technical direction for Level Design, with a strong focus on world-building
  • Collaborating with technical and creative teams to implement production pipelines
  • Challenging and validating the technical feasibility of pipelines, features, and tools (data) to ensure optimal efficiency and expected quality
  • Ensuring the technical validation of levels/worlds and their components
  • Supervising and supporting project teams on technical aspects related to Level Design/World Building
  • Contributing to project planning, ensuring stability, optimization, and bug resolution
  • Writing technical documentation, especially regarding tools and pipelines used
  • Staying up to date with the latest technical developments in the industry to anticipate and integrate innovations into projects
  • Acting as the main technical point of contact for teams, ensuring smooth communication between different departments

Qualifications

Technical Skills

  • Significant experience in Technical Level Design, with previous experience as a Lead or Technical Director (or Assistant Technical Director) on a AAA game
  • Proficiency in a game engine and its Level Design tools
  • Strong knowledge of production pipelines and data management tools
  • Deep understanding of the technical and artistic constraints of Level Design
  • Experience in performance optimization and technical debugging
  • Ability to write clear and accessible technical documentation

Soft Skills

  • Leadership and ability to support technical teams
  • Excellent communication and project management skills
  • Strong organizational skills and ability to prioritize tasks
  • Ability to anticipate technical challenges and propose innovative solutions

Additional Information

  • Contract: Permanent (CDI)
  • Location: Bordeaux, France

Recruitment Process

  • Video interview with one of our recruiters
  • Technical interview with the hiring manager
  • Project interview with the producers

If your application is not selected, you will receive a rejection response.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

Ethos Life - Principal Product Manager, Consumer

Ethos Life

United States (Hybrid)
1 Month ago
Microsoft - Principal Applied Scientist

Microsoft

Noida, Uttar Pradesh, India (On-Site)
1 Month ago
Gearbox - Technical Artist

Gearbox

Frisco, Texas, United States (On-Site)
1 Week ago
grendel games - Serious game programming intern

grendel games

Leeuwarden, Friesland, Netherlands (Hybrid)
3 Weeks ago
fortis games - Principal Game Designer

fortis games

Spain (Remote)
1 Week ago
Gunzilla - Lead Technical Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
N-ix - Senior Technical Artist

N-ix

Ukraine (Hybrid)
1 Month ago
Rockstar Games - Senior Illustrator

Rockstar Games

New York, New York, United States (On-Site)
4 Months ago
CD PROJEKT RED - Senior Asset Pipeline TD

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago
Ubisoft - Senior VFX Artist - Cinematics Real Time - (M/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Kolibri Games - UI/UX Designer

Kolibri Games

Berlin, Berlin, Germany (Hybrid)
2 Months ago
Ubisoft - Level Design Director

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (Hybrid)
1 Month ago
Nolimcity - UX/UI Designer with Frontend Development Skills

Nolimcity

Stockholm, Stockholm County, Sweden (On-Site)
1 Month ago
Thales - Senior Software Development Engineer

Thales

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
aspyr - Associate 1 Software Engineer

aspyr

Austin, Texas, United States (On-Site)
1 Month ago
Winzo - UI UX Designer

Winzo

New Delhi, Delhi, India (On-Site)
1 Month ago
StarBerry Games - Senior UI/2D Artist

StarBerry Games

Berlin, Berlin, Germany (On-Site)
1 Month ago
Microsoft - Member of Technical Staff, AI Post-Training

Microsoft

London, England, United Kingdom (On-Site)
2 Months ago
Meta - Research Scientist Intern, Photorealistic Telepresence (PhD)

Meta

Burlingame, California, United States (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Bordeaux, Nouvelle-Aquitaine, France

Maximum Games - Brand Manager

Maximum Games

Saint-Ouen-sur-Seine, Île-de-France, France (Hybrid)
3 Months ago
PwC - Consultant expérimenté Data analyst | CDI | F/H

PwC

Neuilly-sur-Seine, Île-de-France, France (On-Site)
8 Months ago
Ubisoft - Marketing Strategic Studies, Games & Brands - Internship (12 months) - September 2025

Ubisoft

Paris, Île-de-France, France (On-Site)
1 Month ago
Assystems - Ingénieur Constructibilité Chantier H/F

Assystems

Cherbourg-en-Cotentin, Normandy, France (On-Site)
7 Months ago
Oh BiBi - Game Lead / F2P Expert

Oh BiBi

Paris, Île-de-France, France (Hybrid)
2 Months ago
PwC - Consultant Senior Risques de marché et Instruments financiers | CDI | H/F

PwC

Neuilly-sur-Seine, Île-de-France, France (On-Site)
7 Months ago
Pivotroots - Assistant(e) Chargé(e) d'Etudes

Pivotroots

Puteaux, Île-de-France, France (Hybrid)
3 Weeks ago
Assystems - PMO IT confirmé H/F

Assystems

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
7 Months ago
 Dassault Systèmes - Project Manager / PMO Information System - F/H

Dassault Systèmes

Vélizy-Villacoublay, Île-de-France, France (On-Site)
3 Years ago
Ubisoft - Senior Generalist Developer AAA The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
4 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Remote)
5 Months ago
Argus Labs - Technical Artist

Argus Labs

Calgary, Alberta, Canada (Remote)
2 Months ago
PlayStation Global - Lead Programmer

PlayStation Global

Guildford, England, United Kingdom (Hybrid)
7 Months ago
Lighthouse Games - Principal VFX Artist

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
2 Months ago
Activision - Senior Character Technical Artist

Activision

Los Angeles, California, United States (On-Site)
2 Months ago
Argus Labs - Technical Artist (APAC)

Argus Labs

Singapore (Remote)
2 Months ago
Rockstar Games - Livery Artist

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
3 Months ago
Riot Games - Senior Principal Technical Artist

Riot Games

Los Angeles, California, United States (On-Site)
7 Months ago
Riot Games - Senior Technical Artist (Rendering) - VALORANT, UI/UX

Riot Games

Los Angeles, California, United States (On-Site)
4 Months ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

London, England, United Kingdom (Remote)
7 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Helsinki, Uusimaa, Finland (Hybrid)

Da Nang, Vietnam (Hybrid)

Da Nang, Vietnam (Hybrid)

Taguig, Metro Manila, Philippines (Hybrid)

Taguig, Metro Manila, Philippines (On-Site)

Taguig, Metro Manila, Philippines (On-Site)

Taguig, Metro Manila, Philippines (On-Site)

Montreal, Quebec, Canada (Hybrid)

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug