Technical Director - Level Design

2 Months ago • 6-8 Years • Technical Art

Job Summary

Job Description

As Technical Director - Level Design, you'll define the technical direction for Level Design, focusing on world-building. You'll collaborate with technical and creative teams, implementing production pipelines and ensuring technical feasibility. Responsibilities include supervising project teams on technical aspects, contributing to project planning, ensuring optimization and bug resolution, writing technical documentation, and staying updated on industry advancements. You'll act as the main technical point of contact, ensuring smooth inter-departmental communication. This role requires significant experience in Technical Level Design within AAA game development, proficiency in game engines and Level Design tools, and a deep understanding of technical and artistic constraints.
Must have:
  • Significant experience in Technical Level Design (AAA game)
  • Proficiency in game engine & Level Design tools
  • Strong knowledge of production pipelines & data management
  • Experience in performance optimization & debugging
  • Excellent communication & project management skills

Job Details

Company Description

Ubisoft teams are made up of 17,000 people spread across more than 30 countries worldwide, all united by a common mission: to enrich players’ lives through unique and memorable gaming experiences. Their energy and talent have brought to life numerous acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer and believes that diversity of backgrounds and perspectives is key to creating worlds where everyone can thrive and express themselves. If you're excited about tackling thrilling challenges, working with cutting-edge technology, and shaping the future of entertainment, join us to create the unknown.

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux is passionately dedicated to working on top-tier AAA games to deliver the best gaming experiences. Today, the studio has over 400 talents from 20 different nationalities working on renowned franchises such as Assassin’s Creed, Beyond Good & Evil 2, as well as other unannounced projects.

Additionally, the studio houses a Tech branch that develops Ubisoft’s online services (Online Services) and contributes to the Anvil game engine. It also hosts an R&D unit, La Forge, where engineers and researchers collaborate on prototypes to support game development, particularly in AI-related areas.

Job Description

Main Responsibilities

As Technical Director - Level Design (F/M/NB), you will play a key role in designing and optimizing the technical tools and processes related to Level Design. Your responsibilities include:

  • Defining the technical direction for Level Design, with a strong focus on world-building
  • Collaborating with technical and creative teams to implement production pipelines
  • Challenging and validating the technical feasibility of pipelines, features, and tools (data) to ensure optimal efficiency and expected quality
  • Ensuring the technical validation of levels/worlds and their components
  • Supervising and supporting project teams on technical aspects related to Level Design/World Building
  • Contributing to project planning, ensuring stability, optimization, and bug resolution
  • Writing technical documentation, especially regarding tools and pipelines used
  • Staying up to date with the latest technical developments in the industry to anticipate and integrate innovations into projects
  • Acting as the main technical point of contact for teams, ensuring smooth communication between different departments

Qualifications

Technical Skills

  • Significant experience in Technical Level Design, with previous experience as a Lead or Technical Director (or Assistant Technical Director) on a AAA game
  • Proficiency in a game engine and its Level Design tools
  • Strong knowledge of production pipelines and data management tools
  • Deep understanding of the technical and artistic constraints of Level Design
  • Experience in performance optimization and technical debugging
  • Ability to write clear and accessible technical documentation

Soft Skills

  • Leadership and ability to support technical teams
  • Excellent communication and project management skills
  • Strong organizational skills and ability to prioritize tasks
  • Ability to anticipate technical challenges and propose innovative solutions

Additional Information

  • Contract: Permanent (CDI)
  • Location: Bordeaux, France

Recruitment Process

  • Video interview with one of our recruiters
  • Technical interview with the hiring manager
  • Project interview with the producers

If your application is not selected, you will receive a rejection response.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

PrizePicks - Head of Product Design

PrizePicks

Atlanta, Georgia, United States (On-Site)
1 Month ago
fortis games - Principal Game Designer

fortis games

Spain (Remote)
1 Week ago
Activision - Lead Mission Designer

Activision

Middleton, England, United Kingdom (Hybrid)
2 Months ago
Tekion Corp - Senior Product Designer

Tekion Corp

Bengaluru, Karnataka, India (On-Site)
1 Month ago
bytedance - Senior Software Engineer - IaaS AI Infra

bytedance

Seattle, Washington, United States (On-Site)
3 Months ago
Room 8 Studio - Project Art Director

Room 8 Studio

Bulgaria (On-Site)
1 Month ago
Gunzilla - Senior Technical Artist - VFX/Shaders

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
2 Months ago
Juego Studios - Art Coordinator

Juego Studios

Bengaluru, Karnataka, India (On-Site)
6 Months ago
Epic Games - Senior Technical Artist

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
1 Month ago
Light Speed Studios - Senior Technical Artist

Light Speed Studios

California, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Landor - Motion Designer

Landor

Mumbai, Maharashtra, India (Hybrid)
3 Weeks ago
Pivotroots - UI UX Designer

Pivotroots

Mumbai, Maharashtra, India (Hybrid)
1 Month ago
Media molecule - Senior Designer (Environments)

Media molecule

London, England, United Kingdom (Hybrid)
2 Months ago
Nintendo - Contract UI Artist II

Nintendo

Redmond, Washington, United States (Hybrid)
1 Month ago
Techland - AI Designer

Techland

Cary, North Carolina, United States (On-Site)
2 Weeks ago
plarium - Unity Developer (Tools team)

plarium

Lviv, Lviv Oblast, Ukraine (On-Site)
5 Days ago
Veeam Software - VP of Product Design

Veeam Software

Washington, United States (Remote)
5 Days ago
Electronic Arts - Experience Designer UI/UX

Electronic Arts

Southam, England, United Kingdom (Hybrid)
2 Weeks ago
undefined - Senior Product Designer

United States (Remote)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Bordeaux, Nouvelle-Aquitaine, France

Ubisoft - Lead User Acquisition & Monetization Manager

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
3 Months ago
We are social - Influence Consultant

We are social

Paris, Île-de-France, France (Hybrid)
1 Week ago
Ubisoft - IT Internal Control Systems Controller

Ubisoft

Carentoir, Brittany, France (Hybrid)
2 Months ago
Ubisoft - Senior Legal Counsel - Player Experience

Ubisoft

Saint-Mandé, Île-de-France, France (On-Site)
1 Month ago
Ubisoft - Legal Counsel Data Protection Assistant Internship

Ubisoft

Paris, Île-de-France, France (On-Site)
2 Months ago
Ubisoft - Application Specialist

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
1 Month ago
Valeo - Campus Recruitment Officer

Valeo

Paris, Île-de-France, France (On-Site)
1 Month ago
Ubisoft - IT Buyer Assistant - Internship (12 months)

Ubisoft

Paris, Île-de-France, France (On-Site)
2 Months ago
Ubisoft - Associate Director, Financial Planning HQ

Ubisoft

Paris, Île-de-France, France (On-Site)
1 Month ago
Bandai Namco - Production Assistant – Group Products

Bandai Namco

Lyon, Auvergne-Rhône-Alpes, France (On-Site)
4 Days ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Scanline VFX - Environment TD

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
5 Months ago
Framestore - FREELANCE: VFX PRODUCERS - CHICAGO

Framestore

Chicago, Illinois, United States (On-Site)
1 Year ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Toronto, Ontario, Canada (Remote)
7 Months ago
Owlcat Games - Technical Artist (Cinematics)

Owlcat Games

Nicosia, Nicosia, Cyprus (Hybrid)
2 Months ago
Gearbox Software - Lighting Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
6 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Romania (On-Site)
7 Months ago
Ubisoft - Technical Director - Cinematics & Realization

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Starbreeze Studios - Experienced Lighting Artist (Project Baxter)

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
3 Months ago
DNEG - Pipeline Technical Director (Feature Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Montreal, Quebec, Canada (Hybrid)

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

Pune, Maharashtra, India (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Toronto, Ontario, Canada (Hybrid)

Winnipeg, Manitoba, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug