Texture Artist (All Levels)

4 Months ago • All levels

Job Description

As a Texture Artist at ILM, you will develop high-quality textures, colors, and surface details for 3D characters and environments, focusing on surface realism. You will define technical approaches for various assets, ensuring they are ready for look development and shot lighting. Collaborating closely with supervisors, modelers, and TDs, you will maintain consistency and excellence in achieving a photorealistic finish. Actively participating in team reviews, you will meet deadlines while upholding quality standards. The role requires a strong understanding of film production and CG workflows, ensuring the creation of groundbreaking visual effects. The position is a hybrid role, requiring a minimum of two days on-site per week.
Good To Have:
  • Experience with Katana, Nuke, and Lookdev workflows.
  • Basic understanding of the full CG pipeline.
  • Production experience with industry-standard tools.
Must Have:
  • Proven experience in VFX texturing.
  • Proficiency in Mari, Photoshop, and Substance Designer.
  • Experience in creating assets in a production environment.
  • Strong organizational and time-management skills.
  • Ability to collaborate across departments.

Add these skills to join the top 1% applicants for this job

real-time-vfx
nuke
lighting-shading
texturing
photoshop

Position-Summary-

Are-you-a-creative-visionary-with-a-passion-for-bringing-CG-creatures-and-environments-to-life?-Join-ILM-as-a-Texture-Artist-and-become-part-of-a-team-that-defines-excellence-in-the-visual-effects-industry.-We're-seeking-an-artist-who-embodies-our-collaborative-spirit-and-creative-ambition-to-create-textures-and-surface-details-for-our-world-class-productions.

What-You'll-Do:

  •  Develop-high-quality-textures,-colours,-and-organic-surface-qualities-for-3D-characters,-digital-doubles-and-creatures, -with-a-focus-on-surface-realism.

  • Define-technical-approaches-and-textures-for-a-variety-of-hard-surface-and-environmental-assets. 

  • Ensure-assets-are-ready-for-look-development-and-shot-lighting. 

  • Work-closely-with-Show-supervision,-Modelers,-and-Look-Development-TDs-to-ensure-consistency-and-excellence-in-achieving-a-photorealistic-finish.

  • Actively-participate-in-team-reviews-and-provide-constructive-feedback-during-dailies.

  • Maintain-a-high-level-of-productivity,-meeting-deadlines-while-ensuring-your-work-meets-our-quality-standards. 

What-We're-Looking-For:

  •  Proven-professional-experience-in-VFX-texturing-with-a-portfolio-that-demonstrates-expertise-in-texturing-photorealistic-assets.

  • Proficiency-in-software-such-as-Mari-(preferred), -Photoshop-and-Substance-Designer-as-well-as-node-based-workflows. 

  • Proven-experience-in-creating-assets -in-a-feature-film-or-production-environment.

  • Familiarity-with-UV-and-modelling-skills-as-a-bonus.

  • Strong-organisational-and-time-management-abilities-to-navigate-schedules-and-meet-project-demands.

  • Ability-to-collaborate-effectively-across-departments-and-assimilate-new-information-quickly.

  • A-collaborative-team-player-with-excellent-communication-skills.

  • Exceptional-attention-to-detail-and-a-keen-eye-for-realism.

  • A-solid-understanding-of-film-production-and-computer-graphics-workflows. 

Preferred-Skills:

  • Experience-with-Mari-(preferred)-or-equivalent-software-such-as-Substance.

  • Experience-with-Katana,-Nuke-and-Lookdev-workflows-is-a-plus. 

  • A-basic-understanding-of-the-full-CG-pipeline.

  • Production-experience-with-industry-standard-tools-and-software.

This-is-your-chance-to-contribute-to-groundbreaking-visual-effects-and-work-on-projects-that-redefine-what's-possible-in-film-production.-Apply-now-to-join-the-ILM-legacy!

As-part-of-your-application-please-submit-a-demo-reel,-shot-breakdown,-or-equivalent-showcasing-your-work.-A-current-resume-is-required.

This-role-is-Hybrid,-which-means-the-employee-will-be-required-to-work-a-minimum-of-2-days-on-site-per-week-at-a-Company-designated-location,-and-occasionally-from-home.

Join-ILM 

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