The main responsibility of the role is to be in charge of the overall architecture and core technology construction of Unity3d games, as well as the development of client-side functions. The role involves selecting and tackling key technical points based on the characteristics of the game, controlling code quality, and participating in the formulation of art specifications. The candidate should be proficient in code and resource hot update solutions for large-scale resource projects, as well as the design of combat frameworks for 3D action projects based on frame synchronization. Additionally, the role includes performance analysis, optimization, and technical problem solving for Unity3d games. It also involves developing game demos and being proficient in 3C-related technical solutions, overseeing the progress of departmental work, and coordinating cross-departmental work to ensure the smooth development of game products.