UI Artist

1 Day ago • All levels
UI Art

Job Description

Studio Chahut is seeking an UI Artist to lead the UI redesign for their tactical roguelike game "Dog in the Machine". The role involves evaluating user experience needs, designing all necessary visual assets for game comprehension and use, and collaborating with the Design and Art Direction teams to ensure a readable, efficient, and consistent UI. This is a part-time, freelance or CDD contract, full remote position for approximately 5 months.
Good To Have:
  • Experience in UI production for strategy, tactical, management, or puzzle games
  • A good eye for color, composition, typography, and visual hierarchy
  • Knowledge of motion graphics for prototyping transitions and animations and adding polish
  • Resident in Auvergne-Rhône-Alpes (advantage for funding)
Must Have:
  • Evaluate, design, and create all visual signs and feedback for the game (HUD, case signs, meta progression, dialogues, etc.)
  • Design UI assets for combat (Library, sequencer, header, etc.), all icons (tricks, chipset, achievements, etc.), and the rest of the game's UI (menus, nodemap, building events, etc.)
  • Evaluate and improve the game's general UX
  • Propose visual options/quick mockups and iterate efficiently in direct collaboration with Game Design
  • Good knowledge of User Experience and ideally Tactical games
  • Advanced technical skills in 2D UI asset design (Figma, Adobe XD, Photoshop, Illustrator...)
  • Understanding of Unity UI systems, able to integrate assets and work autonomously with the engine
  • Good sense of detail and conscientiousness regarding exports, formats, and nomenclatures

Add these skills to join the top 1% applicants for this job

motion-graphics
unity
game-texts
composition
user-experience-ux
prototyping
figma
photoshop
adobe-xd

Job Description

To implement the UI redesign of our game "Dog in the Machine", we are looking for an UI Artist. Your role is to evaluate the game's needs in terms of User Experience and to design all the visual assets necessary for its good understanding and use. You will work jointly with the team (Design and Art Direction) to define and produce a readable, efficient, and consistent UI with the rest of the Art Direction.

Dog in the Machine is a tactical roguelike. You will find here an alpha mockup with a placeholder UI: https://studiochahut.com/img/Mockup.jpg

Missions:

  • Evaluate, design, and create all visual signs and feedback for the game: progression, combat, narration (HUD, tile signs, meta progression, dialogues, etc.)
  • This includes: combat UI assets (Library, sequencer, header, etc.), all icons (tricks, chipset, achievements, etc.) as well as the rest of the game's UI (menus, nodemap, building events, etc.)
  • Evaluate and improve the game's general UX
  • Propose visual options / quick mockups and iterate efficiently in direct collaboration with Game Design

Profile Sought

  • Good knowledge of User Experience and ideally Tactical games
  • Advanced technical skills in 2D UI asset design (Figma, Adobe XD, Photoshop, Illustrator...)
  • Understanding of Unity UI systems, able to integrate assets and work autonomously with the engine
  • Good sense of detail and conscientiousness: we are looking for someone rigorous about exports, formats, and nomenclatures

Bonus:

  • Experience in UI production for strategy, tactical, management, or puzzle games
  • A good eye for color, composition, typography, and visual hierarchy
  • Knowledge of motion graphics for prototyping transitions and animations and adding polish
  • Resident in Auvergne-Rhône-Alpes (advantage for our funding)

Additional Information

  • Freelance (or possible Fixed-term contract)
  • Part-time (14 hours per week)
  • Approximately 5 months
  • Full remote (with occasional team meetings)

To Provide

Portfolio, CV, a few words to tell us how you recognize yourself in the announcement, and your freelance rates.

To the attention of: Producer

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