Advanced UI Artist
Certain Affinity
Job Summary
The Advanced UI Artist will design and develop UI assets and screens for Frontend menus, In-game HUD, and Gameplay features. This role involves collaborating with UX, UI Art, and Creative Leads to ensure usability and visual harmony, and working with Engineering for asset integration and performance. Key responsibilities include creating animations and UI effects within the game engine, participating in critiques, and revising work based on feedback. Candidates should have a passion for games, experience contributing to a shipped game's UI, strong aesthetic and graphic design skills, and proficiency in Photoshop, Illustrator, and After-Effects.
Must Have
- Design and develop UI assets and screens that support Frontend menus, In-game HUD, and Gameplay features.
- Work closely with the UX Lead, UI Art Lead, and Creative Lead.
- Work with the Engineering team to export and integrate engine-ready assets.
- Participate in critiques and revise work based on feedback.
- Work within the game engine to create animations and UI effects.
- A deep passion for games.
- Made contributions to the UI of at least one shipped game.
- A keen eye for aesthetics and graphic design.
- Good analog & digital drawing skills with an ability to render in a variety of styles.
- Good visual communication skills and the ability to deliver and receive constructive criticism.
- Intermediate-to-Expert proficiency with Photoshop, Illustrator, and After-Effects.
- Able to Demonstrate an understanding of modern accessibility norms.
- Ability to create animated motion-comps and develop interactive prototypes of your designs.
- Demonstrate player-empathy when designing interfaces for games.
- Manage time and priorities across time zones in an efficient manner.
Good to Have
- Great interpersonal skills and a willingness to teach and share knowledge.
- Skilled at developing logos, branding, and identity guidelines.
- Experience with version (5.4 and up) of Unreal’s UMG framework and Blue Print coding.
- Experience with version (5.4 and up) of Unreal’s material Lab functions and implementation for UI materials and assets.
- Experience with asset compression and optimization best practices for cross platform development.
- Experience with 3D tools and advance material creation.
- Proficiency with Figma, Miro, or similar enterprise-level UX tool.
Job Description
Responsibilities
- Design and develop UI assets and screens that support Frontend menus, In-game HUD, and Gameplay features.
- Work closely with the UX Lead, UI Art Lead, and Creative Lead to ensure all usability and experiential goals are achieved while yielding a visual design that’s harmonious with the game’s overall style
- Work with the Engineering team to export and integrate engine-ready assets and ensure the artistic vision is maintained, while remaining performant.
- Participate in critiques and revise work based on feedback from team members and product stakeholders
- Work within the game engine to create animations and UI effects that help accentuate features and usability.
Requirements
- A deep passion for games
- Made contributions to the UI of at least one shipped game
- A keen eye for aesthetics and graphic design
- Good analog & digital drawing skills with an ability to render in a variety of styles
- Good visual communication skills and the ability to deliver and receive constructive criticism
- Intermediate-to-Expert proficiency with Photoshop, Illustrator, and After-Effects
- Able to Demonstrate an understanding of modern accessibility norms, when creating assets; across console, PC, and handheld platforms
- Ability to create animated motion-comps and develop interactive prototypes of your designs
- Demonstrate player-empathy when designing interfaces for games that may not be the type of game you would normally play
- Manage time and priorities across time zones in an efficient manner
Extra Credit
- Great interpersonal skills and a willingness to teach and share knowledge
- Skilled at developing logos, branding, and identity guidelines
- Experience with version (5.4 and up) of Unreal’s UMG framework and Blue Print coding.
- Experience with version (5.4 and up) of Unreal’s material Lab functions and implementation for UI materials and assets.
- Experience with asset compression and optimization best practices for cross platform development.
- Experience with 3D tools and advance material creation
- Proficiency with Figma, Miro, or similar enterprise-level UX tool
10 Skills Required For This Role
Communication
Artistic Vision
Unreal
Graphics Design
Game Texts
Miro
Material Creation
Prototyping
Figma
Photoshop