Principal Character Artist, Cosmetics

supercell

Job Summary

mo.co is seeking a highly creative and style-driven Principal Character Artist to lead cosmetic content. This role involves defining the visual identity of character cosmetics, including outfits, mounts, and weapon skins. The artist will manage a steady flow of content, collaborate with various teams, and guide external artists, with opportunities for hands-on work on key creative elements. This is a unique chance to shape the visual essence of a game centered on player expression.

Must Have

  • Elevate and uphold the visual standard for mo.co’s cosmetic collections (outfits, mounts, weapon skins, emotes, etc.)
  • Drive art direction and feedback across the full pipeline: concept, 3D, texture, VFX, and implementation
  • Ideate and pitch bold new cosmetic collections matching mo.co’s dangerously delightful tone
  • Collaborate with Producers and live-ops team to ensure smooth cosmetic production
  • Work hands-on especially during early concepting, look-dev, or conceiving hero assets
  • Help maintain our cosmetic library, seasonal roadmap, and visual documentation to ensure quality and consistency
  • Be a taste leader: help others understand what looks good and what supports the mo.co brand
  • An experienced character artist with 5+ years of game industry experience
  • Skilled in visual development, character design, and stylized execution
  • Familiar with an entire character creation or cosmetics pipeline, from idea to engine
  • Great at giving clear, actionable feedback to internal and external teams
  • Strong in organization and task management; you know how to keep work moving
  • Comfortable working across disciplines (concept, 3D, VFX) and collaborating with non-art stakeholders
  • Deeply plugged into trends in fashion, character design, pop culture, and hyper-real aesthetics

Good to Have

  • A passion for games, cosmetics, skins, or character customization
  • Familiarity with outsourcing management
  • Hands-on knowledge of relevant tools like: Photoshop, Blender/Maya, Unity/Unreal

Perks & Benefits

  • Competitive compensation and benefits
  • Supportive work environment and resources
  • Freedom and independence in work
  • Relocation support for individuals and families
  • Opportunities for fun and enjoyment

Job Description

What You'll Be Doing

  • Elevate and uphold the visual standard for mo.co’s cosmetic collections (outfits, mounts, weapon skins, emotes, etc.)
  • Drive art direction and feedback across the full pipeline: concept, 3D, texture, VFX, and implementation
  • Ideate and pitch bold new cosmetic collections matching mo.co’s dangerously delightful tone
  • Collaborate with our Producers and live-ops team to ensure smooth cosmetic production
  • Work hands-on especially during early concepting, look-dev, or conceiving hero assets
  • Help maintain our cosmetic library, seasonal roadmap, and visual documentation to ensure quality and consistency
  • Be a taste leader: help others understand what looks good and what supports the mo.co brand

What You Have

  • An experienced character artist with 5+ years of game industry experience
  • Skilled in visual development, character design, and stylized execution
  • Familiar with an entire character creation or cosmetics pipeline, from idea to engine
  • Great at giving clear, actionable feedback to internal and external teams
  • Strong in organization and task management; you know how to keep work moving
  • Comfortable working across disciplines (concept, 3D, VFX) and collaborating with non-art stakeholders
  • Deeply plugged into trends in fashion, character design, pop culture, and hyper-real aesthetics

Would Be Nice if You Also Have

  • A passion for games, cosmetics, skins, or character customization
  • Familiarity with outsourcing management
  • Hands-on knowledge of relevant tools like: Photoshop, Blender/Maya, Unity/Unreal

Where You'll Be

This role is based in our Helsinki office. The mo.co team works primarily onsite, with flexibility for hybrid work.

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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form at the bottom of the page.

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Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,

The Supercell Recruitment team

P.S.

Here's a video about what Supercell is about.

Best enjoyed with salmiakki and rye bread!

10 Skills Required For This Role

Real Time Vfx Character Design Unreal Unity Talent Acquisition Game Texts Visual Development Photoshop Maya Blender

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