3D Artist I
Juego Studios
Job Summary
Join Juego studios as a 3D Artist, specializing in modeling and texturing. Create high-quality 3D game-ready assets, including characters, props, vehicles, and environments, following style guides and technical constraints. Responsibilities involve sculpting, lowpoly modeling, hand-painted texturing, producing optimized meshes, and implementing assets in Unity or Unreal Engine. You will also make revisions, maintain file organization, and support asset optimization.
Must Have
- 1 to 3 Years of experience working as a 3D Artist in a game or animation studio.
- Proficient in Maya or Blender, ZBrush, Substance Painter and Photoshop.
- A portfolio showcasing 3D Characters, props and/or environments.
- Good understanding of 3D modeling and texturing fundamentals of Organic and hard surface asset creation.
- Knowledge of game art pipelines and real-time optimization.
- Ability to take feedback positively and iterate quickly.
- Ability to take directions, ask the right questions, and work in a team environment.
- Good communication and time management skills.
Good to Have
- Strong foundation in traditional art.
- Proven experience with Unreal Engine or Unity.
- Knowledge of lighting and technical art.
- Basic knowledge of rigging and animation.
Perks & Benefits
- Hands-on production experience on real game projects.
- Learning and mentorship from experienced artists and leads.
- Structured career growth within the art department.
- A collaborative and creative studio environment.
Job Description
About the Role
We are looking for a passionate 3D modeling and texturing Artist to join our 3D team. The ideal candidate should have a strong sense of 3D sculpting, lowpoly modeling, and hand painted texturing skills. You will work on various high quality game characters, props, vehicles, and environments.
Responsibilities
- Create high-quality 3D game-ready assets following established style guides, concept art, set 3D pipelines, and technical constraints.
- Produce clean, optimized meshes with proper topology and UV layouts.
- Texture assets using PBR or hand painted workflows to meet visual quality standards.
- Implement assets in-game engines like Unity or Unreal Engine with support from the tech team.
- Make revisions based on artistic and technical feedback.
- Maintain proper layering, naming conventions, and organize files for delivery.
- Support the Devs with asset polishing, LODs, and basic optimization tasks.
- Ability to learn new tools and workflows with minimal direction.
- Take full ownership of all tasks assigned and consistently meet delivery targets as set by the lead.
Required Skills & Qualifications
- 1 to 3 Years of experience working as a 3D Artist in a game or animation studio.
- Proficient in Maya or Blender, ZBrush, Substance Painter and Photoshop.
- A portfolio showcasing 3D Characters, props and/or environments.
- Good understanding of 3D modeling and texturing fundamentals of Organic and hard surface asset creation.
- Knowledge of game art pipelines and real-time optimization.
- Ability to take feedback positively and iterate quickly.
- Ability to take directions, ask the right questions, and work in a team environment.
- Good communication and time management skills.
Nice-to-Have:
- Strong foundation in traditional art.
- Proven experience with Unreal Engine or Unity.
- Knowledge of lighting and technical art.
- Basic knowledge of rigging and animation.
What We Offer
- Hands-on production experience on real game projects.
- Learning and mentorship from experienced artists and leads.
- Structured career growth within the art department.
- A collaborative and creative studio environment.