3D Artist I

Juego Studios

Job Summary

Join Juego studios as a 3D Artist, specializing in modeling and texturing. Create high-quality 3D game-ready assets, including characters, props, vehicles, and environments, following style guides and technical constraints. Responsibilities involve sculpting, lowpoly modeling, hand-painted texturing, producing optimized meshes, and implementing assets in Unity or Unreal Engine. You will also make revisions, maintain file organization, and support asset optimization.

Must Have

  • 1 to 3 Years of experience working as a 3D Artist in a game or animation studio.
  • Proficient in Maya or Blender, ZBrush, Substance Painter and Photoshop.
  • A portfolio showcasing 3D Characters, props and/or environments.
  • Good understanding of 3D modeling and texturing fundamentals of Organic and hard surface asset creation.
  • Knowledge of game art pipelines and real-time optimization.
  • Ability to take feedback positively and iterate quickly.
  • Ability to take directions, ask the right questions, and work in a team environment.
  • Good communication and time management skills.

Good to Have

  • Strong foundation in traditional art.
  • Proven experience with Unreal Engine or Unity.
  • Knowledge of lighting and technical art.
  • Basic knowledge of rigging and animation.

Perks & Benefits

  • Hands-on production experience on real game projects.
  • Learning and mentorship from experienced artists and leads.
  • Structured career growth within the art department.
  • A collaborative and creative studio environment.

Job Description

About the Role

We are looking for a passionate 3D modeling and texturing Artist to join our 3D team. The ideal candidate should have a strong sense of 3D sculpting, lowpoly modeling, and hand painted texturing skills. You will work on various high quality game characters, props, vehicles, and environments.

Responsibilities

  • Create high-quality 3D game-ready assets following established style guides, concept art, set 3D pipelines, and technical constraints.
  • Produce clean, optimized meshes with proper topology and UV layouts.
  • Texture assets using PBR or hand painted workflows to meet visual quality standards.
  • Implement assets in-game engines like Unity or Unreal Engine with support from the tech team.
  • Make revisions based on artistic and technical feedback.
  • Maintain proper layering, naming conventions, and organize files for delivery.
  • Support the Devs with asset polishing, LODs, and basic optimization tasks.
  • Ability to learn new tools and workflows with minimal direction.
  • Take full ownership of all tasks assigned and consistently meet delivery targets as set by the lead.

Required Skills & Qualifications

  • 1 to 3 Years of experience working as a 3D Artist in a game or animation studio.
  • Proficient in Maya or Blender, ZBrush, Substance Painter and Photoshop.
  • A portfolio showcasing 3D Characters, props and/or environments.
  • Good understanding of 3D modeling and texturing fundamentals of Organic and hard surface asset creation.
  • Knowledge of game art pipelines and real-time optimization.
  • Ability to take feedback positively and iterate quickly.
  • Ability to take directions, ask the right questions, and work in a team environment.
  • Good communication and time management skills.

Nice-to-Have:

  • Strong foundation in traditional art.
  • Proven experience with Unreal Engine or Unity.
  • Knowledge of lighting and technical art.
  • Basic knowledge of rigging and animation.

What We Offer

  • Hands-on production experience on real game projects.
  • Learning and mentorship from experienced artists and leads.
  • Structured career growth within the art department.
  • A collaborative and creative studio environment.

17 Skills Required For This Role

Team Management Timeline Management Communication Rigging Concept Art 3d Modeling Unreal Unity Game Texts Lighting Shading Texturing 3d Sculpting Substance Painter Photoshop Zbrush Maya Blender

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