3D Environment Artist
Gameloft
Job Summary
As a 3D Environment Artist at Gameloft Sofia, you will create immersive and visually captivating game worlds, enhancing the player's experience. You will work closely with the Art Director and Game Producer to bring environments to life, from initial blockouts to final polished scenes. This role requires combining creativity and technical expertise to deliver high-quality assets while adhering to artistic direction, gameplay needs, and performance constraints. You will leverage your strong understanding of form, composition, lighting, materials, and color to craft believable and engaging spaces that support the game’s visual identity.
Must Have
- Model in-game environments based on concepts, 3D mock-ups, and art direction specifications
- Model and texture key level landmarks and props in both low and high-poly
- Coordinate closely with the design teams in the level implementation process
- Help define material and light properties for environment shaders
- Contribute to the optimization of both data and workflow
- Work in an agile environment
Job Description
JOB DETAILS
ABOUT YOU
As a 3D Environment Artist in Gameloft Sofia, you will be responsible for creating immersive and visually captivating game worlds that enhance the player’s experience. Working closely with the Art Director and Game Producer, you will bring environments to life — from initial blockouts to final polished scenes. You will combine creativity and technical expertise to deliver high-quality assets while respecting artistic direction, gameplay needs, and performance constraints. You will leverage your strong understanding of form, composition, lighting, materials, and color to craft believable and engaging spaces that support the game’s visual identity.
Responsibilities:
- Model in-game environments based on concepts, 3D mock-ups, and art direction specifications
- Model and texture key level landmarks and props in both low and high-poly
- Coordinate closely with the design teams in the level implementation process
- Help define material and light properties for environment shaders
- Contribute to the optimization of both data and workflow
- Work in an agile environment