UI/UX Designer
Jam City
Job Summary
Jam City is seeking an experienced UI/UX Designer to join their Narrative studio, contributing to the development of a new mobile narrative game. The role involves designing wireframes, flows, and prototypes, building and maintaining UI style guides, and creating high-quality UI assets. The designer will collaborate with Game Design, Art, and Engineering teams to translate goals into intuitive and visually compelling UI/UX solutions. Responsibilities include rapid prototyping, ensuring interface scalability, and researching market trends. The ideal candidate will have 3-5 years of experience in UI/UX design for mobile games, proficiency in design tools, strong UI art skills, and a solid understanding of user-centered design principles.
Must Have
- 3-5 years UI/UX design experience for mobile games
- User-centered design principles
- Figma proficiency for wireframes, flows, prototypes
- Strong UI art skills for game assets
- Visual/graphic design foundation
- Experience with UI VFX, animations, transitions
- Proficiency with Unity
- Collaboration and communication skills
- Creativity and passion for narrative/puzzle games
- Comfortable in iterative, feedback-driven environments
Good to Have
- Focused UI art and visual design experience
- Shipped a mobile title from concept to live
- Worked on narrative or puzzle adventure games
- Familiarity with licensed IP and brand guidelines
Perks & Benefits
- Unlimited Vacation
- Paid Sick Days & Holidays
- 100% Employee Covered Medical, Dental, Vision Plan
- Life Insurance
- 401k
- Flexible Spending Accounts
- Commuter Benefits
- Catered Lunches
- Well-stocked Kitchens
- Yoga & Wellness Activities
- Happy Hours
- Company Events
- Dog Friendly
Job Description
- Design wireframes, flows, and interactive prototypes to define the user experience for a new mobile narrative game
- Build and maintain the UI style guide and UX documentation, ensuring clarity and consistency across the product as it evolves through development
- Create high-quality, user-friendly UI assets aligned with the game’s art direction and design needs
- Provide cohesive UI design spanning the full player experience - from narrative gameplay and puzzle interactions to systems, progression, and monetization interfaces
- Collaborate closely with Game Design, Art, and Engineering to translate high-level goals into intuitive, visually compelling UI/UX solutions
- Rapidly prototype and iterate on UI/UX concepts based on team feedback, usability testing, and player insights
- Ensure interface scalability and responsiveness across a range of devices and screen resolutions
- Research market trends and competitive titles to inform innovative and genre-appropriate UI/UX design
- 3 - 5 years of experience designing UI/UX for mobile games
- Solid understanding of user-centered design principles and best practices for mobile UX
- Proficient in creating wireframes, flows, and interactive prototypes using tools like Figma
- Strong experience in UI art, including creating polished game-ready assets such as icons, buttons, menus, HUDs, and other visual elements
- Strong visual/graphic design foundation - typography, layout, composition, color theory, and information hierarchy
- Strong background in the design and implementation of UI VFX, animations, and transitions to enhance user feedback
- Proficiency with Unity, including integrating UI assets and understanding engine constraints
- Excellent collaboration and communication skills across cross-functional teams (Art, Design, Engineering)
- Outstanding creativity and drive; Passion for narrative-driven or puzzle-based gameplay and crafting intuitive player experiences
- Comfortable working in an iterative, feedback-driven environment with evolving design goals
- Focused experience in UI art and visual design, with proven ownership of UI visual style and asset production
- Experience shipping a new mobile title from concept to live operations
- Background working on narrative-driven or puzzle adventure games
- Familiarity with licensed IP and brand guideline constraints