Unity Developer

3 Months ago • All levels
Game Engine

Job Description

Unity Developer responsible for collaborating closely with designers, animators, and other engineers to achieve engine and technical goals. Key duties include maintaining and improving the existing codebase, designing and integrating solid software architecture solutions, integrating third-party SDKs into existing projects, and debugging, optimizing, and bug-fixing the game codebase as needed. Requires a solid understanding of OOP and programming patterns, robust Unity and C# development and optimization skills, and experience developing for mobile platforms.
Good To Have:
  • Photon Unity integrations experience
  • Networking problem solving (latency, reconnections)
  • Playfab and/or Gamespark experience
  • C++ experience
Must Have:
  • OOP and programming patterns understanding
  • Robust Unity and C# development
  • Mobile platform development experience
  • Experience with GIT
  • Fluent in English and/or Spanish
  • Self-driven & organized
  • Collaborates well with others

Add these skills to join the top 1% applicants for this job

github
cpp
unity
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photon

UNITY DEVELOPER


Responsibilities

  • Work closely with designers, animators, and other engineers to meet engine and technical goals
  • Maintain and improve the existing codebase.
  • Design and integrate solid software architecture solutions.
  • Third-party SDK integrations into existing projects.
  • Debug, optimize, and bug-fix game codebase as necessary.

 

Requirements

  • Solid understanding of OOP and programming patterns.
  • Robust Unity and C# development and optimization skills.
  • Experience developing for mobile platforms.
  • Comfortable working on more than one area of game development (gameplay, AI, animation, systems integrations, native integration, web services, etc.).
  • Experience with GIT
  • Fluent in English and/or Spanish.
  • Self-driven & organized.
  • Collaborates well with others

 

Recommended

  • Experience with Photon Unity integrations.
  • Experience solving networking problems (ex. latency, reconnections, etc.)
  • Experience with Playfab and/or Gamespark.
  • Experience with C++

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