Unreal Engine Network Developer

1 Month ago • 5 Years + • Game Engine

Job Summary

Job Description

The Unreal Engine Network Developer will be responsible for developing and maintaining networked gameplay systems using Unreal Engine (UE4/5). They will implement and optimize the Unreal Engine's replication system, work on TCP/UDP network layers, conduct network profiling, and collaborate with backend teams. The ideal candidate should have advanced proficiency in modern C++ development and extensive experience in Unreal Engine development, focusing on networking. This role involves debugging and optimization of network gameplay.
Must have:
  • C++, Senior Level, 5+ Years: Advanced proficiency in modern C++ development.
  • UE4/5, Senior Level, 5+ Years: Extensive experience in Unreal Engine development, focusing on networking.
  • Proven experience working with the Unreal Engine replication system.
  • Hands-on experience in network gameplay development, including debugging and optimization.
  • Familiarity with TCP and UDP protocols and low-level network programming.
  • Experience with network profiling tools.
  • Experience with EOS (Epic Online Services)
  • Understanding of microservice architectures and their integration with game systems.
Good to have:
  • Experience with matchmaking systems and backend server integrations.
  • Familiarity with cloud services (AWS, Azure, or GCP) for multiplayer games.
  • Knowledge of containerization and orchestration (e.g., Docker, Kubernetes).
Perks:
  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

Job Details

We are seeking a talented and experienced Unreal Engine Network Developer to join our team. The ideal candidate will have a strong background in C++, UE4/5, and networking, with expertise in developing, profiling, and optimizing multiplayer gameplay systems.

Responsibilities

  • Develop and maintain networked gameplay systems using Unreal Engine (UE4/5).
  • Implement and optimize Unreal Engine's replication system.
  • Work on TCP/UDP network layers to ensure seamless multiplayer functionality.
  • Conduct network profiling and optimize for latency, bandwidth, and scalability.
  • Collaborate with backend teams to integrate networked systems with microservice architecture.

Requirements

  • C++, Senior Level, 5+ Years: Advanced proficiency in modern C++ development.
  • UE4/5, Senior Level, 5+ Years: Extensive experience in Unreal Engine development, focusing on networking.
  • Proven experience working with the Unreal Engine replication system.
  • Hands-on experience in network gameplay development, including debugging and optimization.
  • Familiarity with TCP and UDP protocols and low-level network programming.
  • Experience with network profiling tools (e.g., Unreal Insights or third-party profilers).
  • Experience with EOS (Epic Online Services)
  • Understanding of microservice architectures and their integration with game systems.

Nice to have

  • Experience with matchmaking systems and backend server integrations.
  • Familiarity with cloud services (AWS, Azure, or GCP) for multiplayer games.
  • Knowledge of containerization and orchestration (e.g., Docker, Kubernetes).

Working conditions

  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

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