Unreal Senior Generalist

2 Months ago • All levels
Game Engine

Job Description

DNEG is seeking a skilled Unreal Senior Generalist to join their real-time visualization team. The role involves working across all production phases, including previs, postvis, techviz, visualization, live entertainment, and final pixel, building, animating, lighting, and optimizing scenes in Unreal Engine. The ideal candidate is a well-rounded artist/technologist comfortable with asset integration, camera work, lighting, procedural tools, and basic rigging/animation within Unreal. Collaboration with supervisors and artists from other departments is key to delivering high-quality sequences and efficient workflows.
Good To Have:
  • Experience with cinematic camera work and lookdev in Unreal.
  • Familiarity with Shotgrid, Perforce, or similar tools.
  • Experience with C++, Python, or tool-building.
  • Previous work in VFX, animation, or game production pipelines.
  • Experience with in-camera VFX or interactive/immersive projects.
Must Have:
  • Experience using Unreal Engine for visualization, virtual art department, previs/postvis, and/or game cinematics.
  • Comfortable working with Blueprints.
  • Familiarity with rigging and animation inside Unreal or DCC tools.
  • Hands-on experience with Houdini and/or Houdini Engine.
  • Working knowledge of Unreal PCG and performance optimization.
  • Confident with importing/exporting assets using FBX, USD, or Alembic.
  • Broad generalist mindset.

Add these skills to join the top 1% applicants for this job

shotgrid
real-time-vfx
world-building
rendering
rigging
unreal
cpp
lighting-shading
blueprints
houdini
python
perforce
maya

Description

Position at DNEG

Role Overview

We’re looking for a skilled and versatile Unreal Generalist to join our real-time visualization team at DNEG. You’ll work across all phases of production—previs, postvis, techviz, visualisation, live entertainment and final pixel—helping to build, animate, light, and optimize scenes in Unreal Engine.
This is an ideal role for a well-rounded artist/technologist who enjoys touching every part of the pipeline. You should be comfortable with asset integration, camera work, lighting, procedural tools, and basic rigging or animation inside Unreal. You’ll collaborate closely with supervisors and artists from other departments, contributing to high-quality sequences and efficient workflows.

Responsibilities

  • Build, assemble, and animate scenes in Unreal Engine across various production phases (previs, postvis, techviz, visualisation final pixel).

  • Import and manage assets (FBX, Alembic, USD), ensuring proper materials, animation, and scale.

  • Set up lighting, lookdev, cameras, and animation/rigging systems in-engine.

  • Create and use procedural tools (Unreal PCG, Procedural Layered Materials, Houdini Engine) to help with layout, environments, and FX.

  • Troubleshoot real-time rendering and performance issues.

  • Collaborate closely with supervisors, technical artists, and other departments to deliver assets and shots to spec and on time.

  • Maintain clean and optimized scene structures for scalability and team use.


Qualifications

  • Strong production experience using Unreal Engine for visualization, virtual art department, previs/postvis, and/ or game cinematics.

  • Comfortable working with Blueprints, including logic setup, animation triggers, and custom controls.

  • Familiarity with rigging and animation inside Unreal and/or DCC tools like Maya.

  • Hands-on experience with Houdini and/or the Houdini Engine for procedural workflows.

  • Working knowledge of Unreal PCG and performance optimization.

  • Confident with importing/exporting assets using FBX, USD, or Alembic.

  • Broad generalist mindset—comfortable taking on layout, lookdev, world building, lighting, cameras, and simple FX tasks.


Bonus Skills

  • Experience with cinematic camera work and lookdev inside Unreal.

  • Familiarity with Shotgrid, Perforce, or similar production tools.

  • Some experience with C++, Python, or tool-building is a plus.

  • Previous work in VFX, animation, or game production pipelines.

  • Experience working on in-camera VFX or interactive/immersive projects

 


About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).

At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!

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