World Interaction Lead Gameplay Programmer

1 Month ago • 10 Years + • Game Programmer

About the job

Job Description

Cloud Chamber is seeking an accomplished Lead Programmer to manage the development of the gameplay systems for BioShock 4; a strongly narrative and systemic game. As a nimble programmer fluent across all disciplines, you will assist, mentor, and support your team in achieving their ambitions. Working closely with Design and Art Leads, you will help advance and implement the vision for the project's overall gameplay systems. **Responsibilities:** * Serve as Lead Gameplay Programmer for the World Interactive Systems Pod, which owns all non-Player and non-AI gameplay systems. * Collaborate closely with the Lead Designer and Lead Producer on scheduling, strategy, and support. * Coordinate efforts across internal and external development groups, guiding the technical direction of Gameplay for the project. * Partner with design, other engineering groups, animation, and audio to further project goals. * Mentor and support programmers on the team (internal and CoDev), fostering their skills and capabilities. * Provide technical designs for new features and engine changes. * Build new technology and adapt existing systems using Unreal 5 to meet creative requirements. * Research coding techniques and algorithms to stay current with industry advancements. * Communicate effectively with peers, partners, and cultural groups across multiple disciplines. * Build and nurture relationships with other projects' Engineering Teams. * Ensure effective contributions from Co-Development partners. * Facilitate code reviews for visibility and engagement. * Maintain the values of Cloud Chamber.
Must have:
  • 10+ years industry experience
  • Previous experience leading a gameplay engineering team
  • Bachelor's degree in Computer Science or related field
  • Strong 3D Math skills with expert C/C++ experience
  • Understanding of data structures, algorithms, and methodologies
  • Wide range of game application and engine skills (AI, physics, camera, animation, audio, etc.)
  • Current console experience
  • Ability to research, analyze, and optimize code for performance
  • Proven leadership skills and initiative
  • Excellent communication skills
  • Dynamic and collaborative work ethic
  • Analytical and strategic thinking
  • Detail-oriented, deadline-driven, and adaptable
  • Track record of recruiting, developing, and retaining talent
  • Ability to discuss and support personal opinions while receptive to differing viewpoints
  • Uncompromising ethics and integrity
  • Champion of high standards, progress, change, and challenging the status quo
Good to have:
  • Familiarity with Unreal Engine technology
  • Strong understanding of current data structures, algorithms and methodologies
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

 

 

 

 

 

Cloud Chamber is looking for an accomplished Lead Programmer to manage the development of the gameplay systems for BioShock 4; a strongly narrative and systemic game. You are a nimble programmer who is fluent across all disciplines and able to assist, mentor, and support your team to achieve their respective ambitions. Partnering closely with Design and Art Leads you will help to advance and implement the vision for the project’s overall gameplay systems.

Job Details:

  • Serve as Lead Gameplay Programmer for our World Interactive Systems Pod which owns all non-Player and non-AI gameplay systems.
  • Work closely with the Lead Designer and Lead Producer of your Pod on: scheduling, strategy, and support.
  • Coordinate efforts across internal and external development groups, and helping to guide the technical direction of Gameplay across the project.
  • Partner closely with design, other engineering groups, animation, and audio to further the goals of the project.
  • Mentor and support the programmers on your team, both internal and CoDev, training them into ever increasing skills and capabilities.
  • Support your team and help them provide technical designs for new features and/or changes in engine.
  • Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project’s creative requirements.
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
  • Communicate clearly and effectively with a high degree of detail with peers, partners, and different cultural groups across multiple disciplines. 
  • Build and nurture strong relationships with our other projects’ Engineering Teams, utilizing their expertise when appropriate.
  • Ensure effective contributions from our Co-Development partners; ensure they are part of the team.
  • Facilitate ensemble code reviews to provide visibility and engagement.
  • Maintain the values of Cloud Chamber.

Skills, Experience and Qualifications:

  • 10+ years industry or related experience.
  • Previous experience leading a gameplay engineering team.
  • Bachelor’s degree in Computer Science or related discipline.
  • Strong 3D Math skills with expert C/C++ experience.
  • Strong understanding of current data structures, algorithms and methodologies.
  • Wide range of game application and game engine skills (e.g., AI, physics, camera, animation, audio, etc.).
  • Current console experience.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Ability to research, analyze and optimize code to meet performance requirements.
  • Ability to work independently and efficiently under reasonable deadlines.
  • Proven leadership skills and willing to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect. 
  • Excellent organizational and written communication skills.
  • Work ethic focused on dynamism and collaboration.
  • Analytical and strategic thinker with communication skills to express clearly and concisely with technical and non-technical audiences.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Track record of successfully recruiting, developing, mentoring, and retaining top technical talent.
  • Ability to discuss, support, and advocate personal opinions while being receptive to differing viewpoints.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking.  Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com email accounts.

#LI-Hybrid

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Montréal, Québec, Canada (On-Site)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Hybrid)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Cloud Chamber

Similar Jobs

Luxoft - Tech Lead Developer

Luxoft, Ukraine (Remote)

Meta - AML Rules Officer

Meta, United States (On-Site)

undefined - 3D游戏动作

Beijing, Beijing, China (On-Site)

Room 8 Studio - Stylized 3D Environment Artist Senior

Room 8 Studio, Portugal (On-Site)

Climax Studios - Senior A.I. Programmer

Climax Studios, United Kingdom (On-Site)

Sawhorse Productions - Senior Roblox Developer (Contract)

Sawhorse Productions, United States (Remote)

Ubisoft - Online Programmer

Ubisoft, United Arab Emirates (On-Site)

The Gang - Game Programmer Intern

The Gang, Malaysia (Remote)

Bohemia Interactive - Senior Multiplayer Programmer

Bohemia Interactive, Czechia (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Sperasoft - Technical Artist

Sperasoft, (On-Site)

Meta - Manager, Recruiting Services & Operations

Meta, United States (On-Site)

VeVe - 3D Generalist

VeVe, (Remote)

Behaviour Interactive - Senior BuildOps | BuildOps Sénior·e

Behaviour Interactive, Canada (Hybrid)

Keywords Studios (Player Support) - Technical Artist - Red Hot

Keywords Studios (Player Support), China (On-Site)

Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support), Australia (Hybrid)

Playrix - Technical Design Director

Playrix, Montenegro (Remote)

Streamline Media Group Inc. - Technical Artist

Streamline Media Group Inc., Malaysia (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Québec, Montréal, Canada

Intrepid Studios, Inc - VFX Artist

Intrepid Studios, Inc, Canada (On-Site)

Xsolla - VP of Architecture

Xsolla, Canada (On-Site)

company3methodstudios - Associate Producer

company3methodstudios, Canada (On-Site)

Luxoft - Senior Data Analyst

Luxoft, Canada (On-Site)

Autodesk - Principal Software Developer

Autodesk, Canada (On-Site)

Bkom Studios - Senior UX Designer

Bkom Studios, Canada (Hybrid)

AirlabInc - Game Artist (Mobile)

AirlabInc, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Game Programmer Jobs

Fugo Games - Game Developer (Senior)

Fugo Games, Türkiye (On-Site)

HRingZa Solutions - Unity Game Developer

HRingZa Solutions, India (On-Site)

Streamline Media Group Inc. - Senior Game Programmer (Unreal)

Streamline Media Group Inc., Malaysia (On-Site)

Dempsey Resource Management Inc. - Senior Level Game Software Engineer

Dempsey Resource Management Inc., Philippines (Remote)

Keywords Studios (Player Support) - Game Programmer - Global - GDC Showcase 2024

Keywords Studios (Player Support), Malta (Hybrid)

Teravision Games - UEFN Programmer

Teravision Games, Colombia (Remote)

Keywords Studios (Player Support) - Software Programmer - Console and PC Games

Keywords Studios (Player Support), Australia (Hybrid)

Panteon Games - Senior Game Developer

Panteon Games, (On-Site)

Get notifed when new similar jobs are uploaded