We’re seeking an 3D Character Artist to join our team and bring life to our next generation of characters. If you’re detail-driven, obsessed with anatomy, and have a knack for stylized or realistic character design, we want to meet you!
Must have:
Create high-quality 3D character models from concept to final in-game/production-ready assets
Sculpt high-poly characters
Create textures using Substance Painter, Photoshop, or similar tools
Work closely with concept artists, riggers, and animators to ensure characters are ready for production
Ensure consistency of style and quality while meeting technical and artistic requirements
Participate in reviews and iterate based on feedback from the lead and team
2+ years of experience as a 3D Character Artist in the game or film industry
Proficient in ZBrush, Maya/Blender/Max, Substance Painter, and Photoshop
Strong understanding of anatomy, form, and proportion
Experience with both stylized and realistic character workflows
Familiarity with game engines like Unreal Engine or Unity
Excellent communication and collaboration skills
Perks:
A competitive salary
Intensive onboarding and individual training
High growth potential
Flexible work arrangements with core hours / work-life balance
A great team spirit in a dynamic and international working environment
We’re seeking an 3D Character Artist to join our team and bring life to our next generation of characters. If you’re detail-driven, obsessed with anatomy, and have a knack for stylized or realistic character design, we want to meet you!
We offer:
A competitive salary
Intensive onboarding and individual training
High growth potential
Flexible work arrangements with core hours / work-life balance
A great team spirit in a dynamic and international working environment
Responsibilities:
Create high-quality 3D character models from concept to final in-game/production-ready assets
Sculpt high-poly characters
Create textures using Substance Painter, Photoshop, or similar tools
Work closely with concept artists, riggers, and animators to ensure characters are ready for production
Ensure consistency of style and quality while meeting technical and artistic requirements
Participate in reviews and iterate based on feedback from the lead and team
Key Qualifications:
2+ years of experience as a 3D Character Artist in the game or film industry (or a strong portfolio showing equivalent skill)
Proficient in ZBrush, Maya/Blender/Max, Substance Painter, and Photoshop
Strong understanding of anatomy, form, and proportion
Experience with both stylized and realistic character workflows
Familiarity with game engines like Unreal Engine or Unity
Excellent communication and collaboration skills
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