Client Engineer Intern

2 Months ago • Upto 10 Years

About the job

Job Description

Electronic Arts is seeking a Client Engineer Intern to work on The Sims. You'll use C, C++, C#, or Assembly to implement system-level functionality. Experience with object-oriented design is preferred. Passion for video games and problem-solving skills are essential.
Must have:
  • C, C++, C#
  • Object-Oriented
  • Problem Solving
  • Video Games
Good to have:
  • Assembly
  • Technical Design
  • Performance Tuning
  • Memory Usage
Perks:
  • Full-Time Paid
  • Medical Insurance
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Client Engineer Intern (Summer 2025)

Electronic Arts is looking for students to join our world-class internship experience. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our goal is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be.

You will report into a Development Director.

Qualifications:

  • You are currently enrolled in a BS in Computer Science, Computer Engineering or related field
  • Familiar with C, C++, C#, Assembly, and experience with Object-oriented Design preferred
  • Creative with excellent problem solving
  • Passion for video games and one or more of the areas of focus listed above

As a Client Systems Software Engineer on The Sims, these will be your job responsibilities:

  • You will use C, C++, C#, or Assembly to implement system level functionality for the title
  • You will work with designers, producers, artists, and other engineers on solidifying implementation approaches.
  • You will write technical design documents detailing software requirements.
  • You will write code with performance and memory usage in mind.
  • Excellent technical problem-solving skills under iteratively changing requirements during development.

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than May 2026. You must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s), what stage you are in your degree journey (i.e. freshman, sophomore, junior), qualifications, certifications, experience, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $31 - $34

The hourly pay is just one part of the compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Stockholm, Stockholm County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Redwood City, California, United States (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Ontario, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Montreal, Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Similar Jobs

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Zynga - Software Engineer (Live-ops) - Gram Games

Zynga, United Kingdom (On-Site)

Zynga - Architect (Unreal Engine)

Zynga, United Kingdom (Hybrid)

Zynga - Software Developer in Test - Gram Games

Zynga, United Kingdom (On-Site)

Zynga - Senior Software Engineer - Gram Games

Zynga, United Kingdom (On-Site)

Zynga - Senior Game Developer - Gram Games

Zynga, Türkiye (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Zynga - Software Engineer (Live-ops) - Gram Games

Zynga, United Kingdom (On-Site)

Zynga - Mobile Game Engineer

Zynga, Türkiye (On-Site)

Zynga - Architect (Unreal Engine)

Zynga, United Kingdom (Hybrid)

Zynga - Software Developer in Test - Gram Games

Zynga, United Kingdom (On-Site)

Zynga - Senior Software Engineer - Gram Games

Zynga, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded