[D&D - PC Console] Lead Environment Artist

undefined ago • All levels • Environment Art

Job Summary

Job Description

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Lead Environment Artist to contribute their skills to our Dungeons & Dragons® PC/Console project. This innovative game will blend the features of Action-RPG / Survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide. The Lead Environment Artist will be responsible for delivering excellent environment and object designs, collaborating with various disciplines, leading a team of 3D Environment Artists, and ensuring high-quality 3D game asset development.
Must have:
  • Deliver excellent stylized environment and object designs.
  • Collaborate with Level Design, Lighting, VFX, and Tech Art.
  • Create standalone and modular environment assets.
  • Lead high-quality 3D game asset development using various modeling techniques.
  • Ensure game object quality, meeting technical and artistic standards.
  • Resolve visual problems within environments during production.
  • Lead and motivate a team of 3D Environment Artists.
  • Mentor 3D Environment Art staff with creative and technical training.
  • Document and communicate workflow and best practices.
  • Implement modular asset workflows for efficiency.
  • Maintain an organized asset library with proper conventions.

Job Details

Role Description

  • Deliver excellent translations of designs for environments and objects following the overall game vision with an emphasis on stylization.
  • Collaborate with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes, night/day cycles, and weather conditions.
  • Create standalone and modular Environment assets varying in scale and complexity.
  • Produce and lead the development of high-quality 3D game assets utilizing a variety of techniques including high-to-low poly workflows, hard surface modeling, and organic sculpting.
  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints, performance targets, and artistic direction.
  • Lead the effort in working out any visual problems within the environments that arise during production.
  • Lead a team of 3D Environment Artists and be an active motivator in team discussions, critiques, and reviews to ensure the timely completion of assets that meet style requirements and desired quality standards.
  • Mentoring the 3D Environment Art staff by providing creative and technical training, guidance, and feedback.
  • Document and communicate workflow and best practices to support consistency across the 3D Environment Art Team.
  • Implement modular asset workflows to ensure reusability and efficiency in level design.
  • Maintain an organized asset library and ensure proper naming conventions and file structures are followed by the whole team.

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