Engineering Director, Engine

8 Minutes ago • 10 Years + • Game Engine

Job Summary

Job Description

CD PROJEKT RED is seeking an Engineering Director in Boston for Project Sirius, a multiplayer Witcher game. This role involves leading a team to enhance the game's engine performance, memory, visual fidelity, and tools. The director will combine leadership with technical expertise to innovate and deliver immersive, action-packed open-world experiences, pushing the boundaries for multiplayer games.
Must have:
  • Provide visionary guidance for technology development
  • Lead and mentor engineering teams
  • Drive innovation in engine systems
  • Collaborate with cross-functional teams
  • Proficiency in C++ programming
  • Deep knowledge of Unreal Engine
  • Experience with current-gen console hardware
  • Understanding of low-level CPU/GPU operations and debugging tools
  • Experience in cutting-edge rendering technology
  • 10+ years of programming experience in games industry
  • Strong understanding of software architecture principles
  • Experience designing scalable, performant systems
  • Excellent communication and interpersonal skills
Good to have:
  • Experience working in an Agile development environment
Perks:
  • Company paid medical healthcare (dental, vision, mental)
  • 20 days of paid holiday per year (26 days after two years)
  • No dress-code
  • 401K with employer matching
  • Gym Membership Reimbursement
  • Flexible working hours
  • Trainings, lectures and courses (internal workshops, knowledge-sharing, online tutorials, e-learning)
  • Merch (gifts for newborn rebels, cool swag)
  • Welcome pack with goodies
  • Dog-friendly office
  • Truly international working environment

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We’re looking for an Engineering Director to join our office in Boston, and drive the performance, memory, visual fidelity, and tools of Project Sirius, a multiplayer game set within the world of The Witcher.

In this position, together with the rest of the team, you will help push the envelope for immersive multiplayer games, creating an emotional, gut-wrenching, action-packed open-world adventure that will stay with games for long after the credits roll. As an Engineering Director, you'll combine your leadership skills with your deep technical expertise to shape the future of our engine systems, driving innovation and delivering unforgettable gaming experiences.

Daily Responsibilities

  • Provide visionary guidance and strategic direction for the development and evolution of our technology.
  • Lead a team of talented engineers to achieve stunning visual fidelity and performance across diverse platforms.
  • Drive innovation through the exploration and adoption of cutting-edge techniques, tools, and technologies.
  • Mentor and empower team members and other leads to excel in their roles, fostering a culture of continuous learning, collaboration, and technical excellence.
  • Collaborate closely with artists, designers, and other stakeholders to understand their needs and translate them into robust engineering solutions that elevate the overall quality of our games.
  • Serve as a technical evangelist both internally and externally, championing best practices in programming and advocating for the adoption of industry-leading techniques and standards.

Qualifications

  • Proven track record of leadership in a senior engineering role, with experience managing and mentoring teams of engineers.
  • Strong proficiency in C++ programming and Deep knowledge of Unreal Engine.
  • Experience with current-gen console hardware
  • Strong understanding of low-level CPU/GPU operations and debugging tools
  • Experience in cutting-edge rendering technology
  • At least 10 years of professional experience as a programmer within the games industry.
  • Strong understanding of software architecture principles and experience designing scalable, performant systems.
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
  • Experience working in an Agile development environment is a plus, with a mindset geared towards adaptability, collaboration, and continuous improvement.
  • A deep passion for gaming and a relentless drive to create unforgettable player experiences through cutting-edge technology.

Additional Information

This job requires working in Boston, US.

Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you have observed any irregularities in our recruitment process please click here to report them_

#LI-Onsite

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