Environment Artist (Contract)

10 Hours ago • All levels • Environment Art

Job Summary

Job Description

IO Interactive is seeking an Environment Artist for a contract position on Project 007, a new James Bond video game. The role involves supporting the prop art team with setpiece creation, including blockouts and final art. Responsibilities include collaborating with the Art Director, Concept Artists, and the Environment Art team to create in-game environments, blocking out levels with level designers, translating concepts into producible game assets using modular and reusable elements, and being responsible for final art asset production. The artist will also assist lighting and tech artists, work with technical artists using proprietary tools for game engine optimization, add final polish to existing graphics, and fix bugs and optimize game assets for performance and compliance across various platforms.
Must have:
  • Excellent 3D modeling and texturing skills
  • Experience creating game assets (props to complex kits)
  • AAA title experience
  • Understanding of environmental storytelling
  • Knowledge of technical limitations for game art
  • Proficiency in 3D applications (3ds Max, Maya, Blender)
  • Cross-disciplinary collaboration experience
Good to have:
  • Experience working with set pieces

Job Details

Environment Artist (Contract)

IO Interactive is currently looking for a Environment Artist (contract) to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

This is a contract position based in one of our studios, with the option to work from home one day per week.

What you will do:

  • Support the prop art team with creating setpieces, both doing blockouts, and final art.
  • When you don't support the prop art team we want you to help the rest of the environment at team with the tasks listed below
  • Collaborate closely with our Art Director, Concept Artists, and the rest of the Environment Art team in the creation of in-game environments.
  • Block out levels together with level design that respect metrics and cinematic requirements, while also creating conceptually interesting spaces.
  • Translate concepts into producible game assets by creating modular and reusable assets.
  • Be responsible for the final art asset production for certain parts of the game.
  • When required, assist lighting artists and tech artists in their work for game environments.
  • Work closely with technical artists, using a mix of third party and proprietary tools, setting up art for optimal execution and displaying in our game engine.
  • Add final polish to already existing graphics.
  • Fix bugs and optimize game assets for required performance and compliance with specifications on various platforms.


Who you are:

  • You are excellent at modelling and texturing game assets, from smaller props to bigger and more complex assets and kits.
  • Preferably experience working with set pieces
  • You are a well-versed game artist and have worked on at least one AAA title.
  • An artist with an understanding and passion for environmental storytelling.
  • You have an in-depth understanding of the technical limitations and requirements for in-game art creation.
  • You can do thorough optimization of environments and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
  • Have experience working cross-disciplinary, with direction, concept, environment artists, technical artists and level designers, among other disciplines.
  • You are proficient in one or more 3D applications (3ds Max, Maya, Blender or other).

Who we are:

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IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences, all powered by our award-winning, proprietary Glacier technology.

IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 48 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about 007 First Light. 

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About The Company

IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are dedicated to creating unforgettable characters and experiences – all powered by our award-winning proprietary Glacier technology.

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