Senior Gameplay Animator

1 Month ago • 5 Years + • Animation

Job Summary

Job Description

IO Interactive seeks a Senior Gameplay Animator to contribute to the Hitman franchise. Responsibilities include collaborating with various teams (animators, designers, artists, programmers), refining motion capture data from the in-house studio, ensuring animations meet technical and gameplay requirements, and managing animation content from planning to in-game implementation using the Glacier 2 engine and other DCC tools. The ideal candidate possesses 5+ years of AAA game animation experience, proficiency in MotionBuilder and Maya, a deep understanding of animation pipelines, motion capture, and human anatomy, and a passion for quality.
Must have:
  • 5+ years AAA game animation experience
  • MotionBuilder expertise (Maya a plus)
  • Motion capture data proficiency
  • Gameplay animation creation
  • Strong technical understanding of animation pipelines
  • Collaboration with cross-functional teams

Job Details

IO Interactive is on the hunt for a passionate and skilled Animator to join our team and contribute to one of the most iconic franchises in gaming – Hitman.

At IOI, we pride ourselves on pushing the boundaries of interactive storytelling and gameplay. As we continue to evolve the World of Assassination, we’re looking for a Senior Gameplay Animator who will help us bring our ambition to life through creating immersive and slick gameplay animations.

If you’re ready to make your mark on a globally acclaimed IP and work alongside a world-class team of developers, this is your chance.

What you will do:

  • Collaborate closely with animators, designers, artists, and programmers to execute on the overall animation vision for the game
  • Work primarily with motion capture data recorded in our in-house mocap studio, refining and polishing it to meet high visual standards
  • Partner with programmers and designers to ensure animations meet both technical requirements and gameplay needs
  • Drive animation content from start to finish – including planning, participating in mocap shoots, editing, and implementing in-game
  • Work efficiently within our proprietary Glacier 2 engine and other DCC tools to deliver high-quality animation content
  • Receive and implement feedback constructively throughout all stages of development

Who you are:

  • 5+ years of experience creating gameplay animations for AAA games, with at least one shipped title

  • Solid experience animating in MotionBuilder (knowledge of Maya is a plus)

  • Strong technical understanding of animation pipelines and gameplay integration

  • Proficient in working with motion capture data and understanding its nuances

  • Foundational knowledge of cinematography, composition, and camera language

  • Deep understanding of human and animal anatomy, body language, and emotion

  • Proven ability to capture timing and subtlety in human movement and facial animation

  • A proactive, self-driven team player with a sharp eye for detail and a passion for quality

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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