Lead 2D Artist

3 Hours ago • 4 Years + • $125.8 PA - $187 PA

Job Summary

Job Description

As a Lead 2D Artist at Scopely, you will work closely with the Art Director to drive the vision and strategy for the casual game Monopoly GO!. This involves creating concepts, designs, and production art for in-game assets like characters, buildings, and props. You will collaborate with various disciplines, establish art direction, and provide feedback. Furthermore, you will lead art management responsibilities such as performance reviews and goal management, as well as contribute to POD level planning and identify areas for improvement within the creative process. The role also involves fostering a positive art culture and collaborating effectively to deliver the best possible player experience.
Must have:
  • 4+ years of experience in Senior level or above.
  • Experience developing mass market casual titles on mobile platforms.
  • Experience in managing and supporting a live title.
  • Ability to establish art direction of features.
  • Confirmed skills at providing direction, guidance, and mentoring.
  • An eye for detail, applying experienced-level art judgment.
Good to have:
  • Experience in working with an IP.
  • Knowledge in working with Unity.
  • Basic 3D skill-set in Maya or Blender.

Job Details

Scopely is looking for a Lead 2D Artist to serve on and elevate our new casual game, Monopoly GO! team in remote US.
 
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a distributed team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
The Monopoly GO! team is one of our key franchises and has just become one of Scopely’s largest games.

What You Will Do

  • Work closely with the Art Director or Associate Art Director in ensuring that the vision and strategy is driven in various feature development.
  • Help lead in creating concepts and designs for various features. This can include characters, buildings, and props.
  • Able to create 2D production art for in-game assets when needed.
  • Collaborate and lead with multiple disciplines to develop features for the project.
  • Ability to clearly establish and articulate the vision/art direction to the feature collaborators and deliver clear feedback to other artists.
  • Help drive an art culture that engages talent, increases team potential, and encourages proactive cross-discipline collaboration to deliver the best possible player experience.
  • Art Management responsibilities; performance reviews and goal management for Senior and/or Mid-level artists
  • Supply to POD level planning for product/production
  • Identify inconsistencies and opportunities for improvement within the creative process in POD level
  • Help ADs in maintaining art team health.

What We're Looking For

  • 4+ years of experience in Senior level or above
  • Experience in developing mass market casual titles on mobile platforms
  • Experience in managing and supporting a live title
  • Tried to be flexible, highly motivated and approachable.
  • Highly skilled at articulating and establishing art direction of features in alignment with the overall art vision of the project
  • Confirmed skills at providing direction, guidance and mentoring mid/Senior level artists
  • Have An eye for detail, able to apply experienced level art judgment on form, perspective, color
  • Experience in running multiple artists
  • Good understanding of how game art/visual design supports gameplay, UX, narrative and brand positioning / marketing
  • Deep understanding of art production pipeline in mobile games

Nice to have 

  • Experience in working with an IP
  • Knowledge in working with Unity
  • Basic 3D skill-set in Maya or Blender

Please include a portfolio or PDF/links to examples of your work in the application.

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