Lead 3D Artist

undefined ago • 10 Years + • 3D Art • $86,000 PA - $150,000 PA

Job Summary

Job Description

As a leading mobile games developer, we’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment. We are looking for a Lead 3D Artist to work on a brand new game at the Narrative Game division. Your role is to contribute to the game team by providing the best in class 3D art and technical support. You will be a crucial part of a fast-moving team of artists, animators, and game designers. Collaboratively, you will help define, create and maintain the visual direction of this game. In production, you will be responsible for creating assets, mentor junior and senior artists in best practices, and assist your director in identifying development issues and proactively solving them.
Must have:
  • Help define the art style of a new game.
  • Work with the Concept Art team to explore and develop visual styles.
  • Create 3D art assets for all phases of game production.
  • Guide and train 3D artists post launch to maintain cohesive style and quality.
  • Responsible for developing pipeline advantages and efficient asset creation.
  • Provide constructive professional feedback internally and with outsourcing partners.
  • Collaboratively identify and solve development issues aesthetically and technically.
  • May support technical artists in creating rigs, scripts, shaders and other processes.
  • Collaborate with engineers to identify technical limitations and best practices.
  • Communicate with designers to ensure proper art and animation implementation.
  • Work with Art producers to define and schedule milestones and drive deliverables.
  • Responsible for managing 3D artist careers, setting expectations, and delivering feedback.
  • Run and manage the 3D team's day to day meetings and production output.
  • Attend cross-discipline meetings as the 3D representative.
  • Attend occasional in person critical meetings (desired for remote position).
Good to have:
  • Rigging and shader experience.
  • Strong 2D concept and illustration skills.
  • Scripting experience in Maya (Mel or Python).
  • Familiar with Substance 3D Designer.
Perks:
  • Unlimited Vacation, Paid Sick Days, Kin Care & Holidays
  • 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)
  • Life Insurance, 401k, Flexible Spending Accounts, & More
  • Fully Remote
  • Wellness Activities & Programs
  • 12 Weeks Paid Parental Leave
  • Happy Hours
  • Company Events

Job Details

As a leading mobile games developer, we’re looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.

PERKS & BENEFITS

  • Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
  • 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
  • Life Insurance, 401k, Flexible Spending Accounts, & More*
  • Fully Remote
  • Wellness Activities & Programs
  • 12 Weeks Paid Parental Leave*
  • Happy Hours
  • Company Events

*Only applies to full-time positions.

We are looking for a Lead 3D Artist to work on a brand new game at the Narrative Game division. Your role is to contribute to the game team by providing the best in class 3D art and technical support. You will be a crucial part of a fast-moving team of artists, animators, and game designers. Collaboratively, you will help define, create and maintain the visual direction of this game. In production, you will be responsible for creating assets, mentor junior and senior artists in best practices, and assist your director in identifying development issues and proactively solving them.

\*\*In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.

RESPONSIBILITIES

  • Help define the art style of a new game.
  • Work with the Concept Art team to explore and develop visual styles for games in pre-production.
  • Create 3D art assets for all phases of the game production.
  • Guide and train 3D artists post launch to maintain a cohesive style and maintain quality.
  • Responsible for developing pipeline advantages and ensuring that assets are created in the most efficient way possible.
  • Provide constructive professional feedback both internally and with outsourcing partners.
  • Collaboratively identify and solve development issues both aesthetically and technically.
  • May support technical artists in creating rigs, scripts, shaders and other technical processes.
  • Collaborate with engineers to identify the technical limitations and the best practices for implementing assets into the game engine.
  • Communicate with designers to ensure proper implementation of art and animation per the games requirements.
  • Work with Art producers to define and schedule milestones while driving your team’s deliverables to adhere to schedule.
  • Will be responsible for managing 3D artist careers, setting expectations and delivering critical feedback when necessary.
  • Run and manage the 3D team's day to day meetings and production output.
  • Attend cross-discipline meetings as the 3D representative.
  • While this is a remote position, it’s desired to attend occasional in person critical meetings.

REQUIREMENTS

  • 10+ years of 3D game experience.
  • Must have worked on at least three 3D games from conception to completion, with at least one being on mobile.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Great with Zbrush and Substance Painter.
  • Worked on a Unity game and understand the content implementation process the engine.
  • Excellent at lighting, with real time lighting experience and mastery in light baking processes.
  • Ability to work in a broad range of subjects and styles.
  • Firm grasp of both Environment and Character art process.
  • Good understanding of human and animal anatomy.
  • Perfect understanding of composition, color, value, and form as it relates to both traditional art and gameplay visuals.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.

NICE TO HAVE

  • Rigging and shader experience.
  • Strong 2D concept and illustration skills.
  • Scripting experience in Maya (Mel or Python).
  • Familiar with Substance 3D Designer.

In compliance with local law, we are disclosing the compensation for this role. The range listed is just one component of total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance. Pay Range: $86,000 — $150,000 salary per year.

CHECK OUT LIFE AS A CITIZEN:

  • Company news and events on our LinkedIn
  • Company Blog
  • Employee Feedback on our Comparably page
  • Find videos on our teams and games on our Youtube

OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION

We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more.

is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.

ABOUT

is an award-winning mobile entertainment studio providing unique and deeply engaging games that appeal to a broad, global audience.

Led by CEO Josh Yguado, former 20th Century Fox executive, is the creative powerhouse behind some of the highest-grossing and most enduring mobile games. global franchise Cookie Jam has generated more than half a billion dollars, and Panda Pop has more than 120 million downloads to date.

The company also is the go-to studio for Hollywood, having developed immersive, narrative-rich mobile games around iconic entertainment brands. The company’s popular RPG game Harry Potter: Hogwarts Mystery was the #1 game in more than 40 countries at its launch in April 2018.

has nine studios located in Los Angeles (HQ), Berlin, Buenos Aires, Bogotá, Burbank, Cedar Falls, San Diego, San Francisco, and Toronto.

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