The Lead Character Artist will work closely with the Art Director to define and maintain the artistic style and quality of characters and creatures. This role involves leading, mentoring, and developing a team of character artists, providing consistent feedback, and establishing efficient workflows. The artist will also collaborate with technical teams for asset optimization and manage cross-project resources and schedules, contributing to hiring and performance reviews.
Good To Have:
Solid understanding of core principles of motion and how they impact character personality, action, and emotion.
Ability to provide constructive input and feedback in terms of character authorizing.
Must Have:
Work closely with the project Art Director to develop a style and provide consistent quality across all characters, creatures and related models.
Develop, support and challenge the individuals on the character art team to foster growth, satisfaction, and contribution.
Provide clear and consistent feedback, direction and critique to character artists for aesthetic and technical considerations.
Help build and define the process and workflow for character creation.
Collaborate with the technical team to optimize and maintain optimal performance across all art assets.
7+ years in game development, 3+ years specifically in a lead character artist role.
Multiple shipped AAA titles, with at least one in a Lead Character Artist role.
Superb communication and interpersonal skills, with a proven history of leading and growing a team of highly skilled artists.
Expert-level proficiency with Z-Brush, Autodesk Maya, 3ds Max, and/or other 3D software packages.
Proficiency with Algorithmic Substance, Quixel Suite, Adobe Photoshop, and/or other material and texture creation tools.
Broad experience working in a wide range of proprietary and third-party 3D game engines (Unreal, Unity, etc.).
Portfolio showing off your work.
Add these skills to join the top 1% applicants for this job
communication
3ds-max
autodesk-maya
character-design
anatomy
unreal
unity
game-texts
quixel-suite
photoshop
maya
autodesk
adobe-photoshop
Responsibilities
Work closely with the project Art Director to develop a style and provide consistent quality across all characters, creatures and related models
Develop, support and challenge the individuals on the character art team to foster growth, satisfaction, and contribution
Contribute a wide range of skills with the ability to lead by example while helping to grow a team's skills
Provide clear and consistent feedback, direction and critique to character artists for aesthetic and technical considerations
Help build and define the process and workflow for character creation
Collaborate with the technical team to optimize and maintain optimal performance across all art assets
Build and maintain partner and client relationships, trust and communication
Work with development leads and directors to develop a strategy which provides strong character art resources to cover the studio's diverse project needs
Collaborate with art and project leadership to coordinate character art resources, schedules, and priorities across multiple projects
Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
Serve as the external face of Certain Affinity's character art team in professional and recruiting events
Requirements
7+ years in game development, 3+ years specifically in a lead character artist role
Multiple shipped AAA titles, with at least one in a Lead Character Artist role
Superb communication and interpersonal skills, with a proven history of leading and growing a team of highly skilled artists
Experience successfully collaborating and problem-solving issues that involve multiple disciplines
Excellent understanding of art pipelines and workflows and how they connect with multiple disciplines
Strong foundational knowledge in traditional arts, including, but not limited to, anatomy, figure drawing, and illustration
Expert-level proficiency with Z-Brush, Autodesk Maya, 3ds Max, and/or other 3D software packages
Proficiency with Algorithmic Substance, Quixel Suite, Adobe Photoshop, and/or other material and texture creation tools
Broad experience working in a wide range of proprietary and third-party 3D game engines (Unreal, Unity, etc.)
Ability to understand and communicate visual direction through words and images
Understanding of how character design and construction facilitates and impacts animation
Portfolio showing off your work
A desire to work in a diverse and inclusive environment
Extra Credit
Solid understanding of core principles of motion and how they impact character personality, action, and emotion
Ability to provide constructive input and feedback in terms of character authorizing
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