Lead Creature TD

1 Month ago • 2-5 Years • Animation

About the job

Job Description

Lead Creature TD needed for film VFX with 2+ years experience. Must be proficient in Maya and Houdini, with knowledge of nCloth, nHair, Vellum and animation principles. Strong problem-solving and communication skills are essential.
Must have:
  • Maya & Houdini
  • nCloth, nHair
  • Vellum Expertise
  • Animation Principles
Good to have:
  • Ziva Dynamics
  • Marvelous Designer
  • Rigging Experience
  • Linux Knowledge
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Job description

The Lead Creature TD will lead a team responsible for setting up skin, muscle, cloth and hair simulations for our hero and secondary characters and creatures. Other responsibilities include, maintaining and supporting those rigs/setups through production as well as running shots in production.

Responsibilities 

  • Lead, train and mentor a team of Creature TDs
  • Provide feedback and troubleshooting on shots
  • Build, maintain and test simulation rigs and setups
  • Develop tools to assist in building simulation rigs and running shot simulations
  • Run simulations, perform technical animation and shot sculpting for shots in production
  • Creatively troubleshoot and solve problems independently
  • Receive and address technical and creative feedback from supervisors and lead
  • Work efficiently as part of a team, or independently, to complete assigned shots
  • Meet schedules and deadlines whilst maintaining the highest standards.

Job requirements

Qualifications and Experience

  • Degree / Diploma aligning to the position
  • At least 2 years previous experience working in a film VFX pipeline
  • 5 years full time work experience will substitute formal qualifications if none are available
  • Currently performing as a Senior or Lead level Creature TD
  • High level of proficiency with industry-standard software such as Maya and/or Houdini
  • Good knowledge of nCloth, nHair, and/or Vellum
  • Excellent sense for physically based motion and understanding of animation principles
  • Ability to clearly and effectively communicate complex topics relevant to CFX and connected departments
  • Strong problem-solving skills
  • Ability and willingness to multi-task
  • Working knowledge of Python (and/or Mel)
  • 5 years of experience in film/animation/VFX

In addition, experience of any of the following is highly desirable:

  • Experience with Ziva Dynamics
  • Experience with Houdini
  • Experience with Marvelous Designer
  • Previous rigging experience
  • Previous experience in Linux

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.

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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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Melbourne, Victoria, Australia (On-Site)

Melbourne, Victoria, Australia (On-Site)

Mumbai, Maharashtra, India (On-Site)

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