Narrative Designer II

undefined ago • 5-8 Years • Game Story Writing Narratived Design • $89,000 PA - $105,000 PA

Job Summary

Job Description

Join Pipeworks Studios as a Narrative Designer II to craft immersive quests, communities, and open-world events for a narrative-driven AAA RPG. This design-and-implementation role focuses on building story-driven gameplay using visual scripting and in-engine tools. Responsibilities include designing, prototyping, and implementing quests, POIs, communities, and open-world events within UE5, building clear quest logic, collaborating with various teams, maintaining quality through playtests, and creating clean documentation.
Must have:
  • Design, prototype, implement quests, POIs, communities, open-world events using visual scripting in UE5.
  • Build clear quest logic, conditions, states, fail-safes; integrate gameplay, UI, audio/VFX for player feedback.
  • Plan assets; collaborate with systems, level design, art, audio, UI, engineering for narrative experiences.
  • Maintain quality via playtests, debugging, fixing issues, and iterating on feedback.
  • Create and maintain clean documentation (flows, specs, state machines, implementation notes).
  • Proficiency with UE4/UE5 and visual scripting (Blueprints or proprietary tools).
  • Strong grasp of interactive storytelling, encounter pacing, player readability, systemic quest design.
  • Excellent cross-discipline communication; comfortable collaborating across global time zones.
  • 5-8+ years professional experience as Quest/Narrative/Open-World Designer on AA/AAA titles.
  • 2+ shipped narrative-driven AA/AAA game in a design/implementation capacity.
  • Ability to discuss and show shipped examples of implemented quests/systems and in-engine scripting.
  • Bachelor’s degree or equivalent experience.
Good to have:
  • Demonstrable experience in a lead role (project, pod, or strike team) for AA/AAA title(s)
  • Experience tuning open-world economies, event scheduling, and encounter gating
  • Familiarity with branching narrative tools (e.g., articy:draft, Ink) and data driven pipelines
  • Released narrative works (games, comics, film)
Perks:
  • Flexible Working Environment (remote, in office, or hybrid options)
  • Medical, Dental, and Vision insurance
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation Assistance
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

Job Details

Help craft immersive quests, communities, and open-world events for a narrative-driven AAA RPG experience. This is a design-and-implementation role (not a writing position) focused on building story-driven gameplay using visual scripting and in-engine tools.

With the flexibility of fully remote work.

Key Responsibilities

Day to Day

  • Design, prototype, and implement quests, POIs, communities, and open-world events using visual scripting within UE5 and proprietary tools.
  • Build clear quest logic, conditions, states, and fail-safes; integrate gameplay, locations, characters, UI prompts, audio/VFX for readable player feedback.
  • Plan required assets and collaborate with systems, level design, art, audio, UI, and engineering to deliver seamless narrative experiences.
  • Maintain quality through playtests, debugging and fixing reported issues, and iterating on feedback.
  • Create and maintain clean documentation (flows, specs, state machines, implementation notes).

Skills, Knowledge and Expertise

Must Haves

  • Proficiency with UE4/UE5 and visual scripting (Blueprints or proprietary tools).
  • Strong grasp of interactive storytelling, encounter pacing, player readability, and systemic quest design.
  • Excellent cross discipline communication; comfortable collaborating across global time zones.

Nice to haves

  • Demonstrable experience in a lead role (project, pod, or strike team) for AA/AAA title(s).
  • Experience tuning open-world economies, event scheduling, and encounter gating.
  • Familiarity with branching narrative tools (e.g., articy:draft, Ink) and data driven pipelines.
  • Released narrative works (games, comics, film).

Education & Experience

  • 5-8+ years professional experience as a Quest/Narrative/Open-World Designer on AA/AAA titles.
  • 2+ shipped narrative-driven AA/AAA game in a design/implementation capacity
  • Must be able to discuss thoroughly, and preferably show, shipped examples of implemented quests/systems and in-engine scripting.
  • Bachelor’s or equivalent experience.

Benefits

Flexible Working Environment

Almost all of our roles allow for your choice of work location. We're happy to support our team no matter how they prefer to work: remote, in office, or hybrid.

Benefits

  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation Assistance
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and Inclusion

Recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity, and inclusion within our organization.

By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!

Provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.

Go to Pipeworks.com to see some of our continued efforts and our latest Demographic Report.

Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications.

About Pipeworks Studios

While you may not know us, you certainly know our clients: Microsoft, Sony, Activision, Electronic Arts, and many more. Since 1999, Pipeworks has been helping define what’s next in real-world interactions by creating innovative, best-selling, cross-platform live games for top-tier publishers and properties.

We believe that games have the ability to transform the world outside the realm of traditional consumer games and that our people are the catalyst for making this vision a reality. In the center of our universe lies our people, players, and a deep-rooted passion for games that has created several multi-million dollar best-sellers, compelling original concepts, and a disruptive imagination that continues to explore how games can transform industries outside our own. We are seeking exceptionally talented and entrepreneurial game creators as we lead into the future of digital entertainment.

What products, ideas, dreams, and change will you help us create?

Our Hiring Process

  • Stage 1: Applied
  • Stage 2: Under Review
  • Stage 3: Phone Screen
  • Stage 4: Interview
  • Stage 5: Team Interview

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About The Company

Eugene, Oregon, United States (Remote)

Eugene, Oregon, United States (On-Site)

Eugene, Oregon, United States (Remote)

Eugene, Oregon, United States (Remote)

Eugene, Oregon, United States (Remote)

Eugene, Oregon, United States (Remote)

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