Principal Software Engineer - Creator Collaboration

4 Hours ago • 8 Years + • Software Development & Engineering • $289,460 PA - $338,270 PA

Job Summary

Job Description

Roblox is seeking a Principal Software Engineer for its Creator Collaboration team. This role involves building cloud-based IDE features and backend services to enhance workflows and version control for developers and artists using Roblox Studio. The ideal candidate will have full-stack experience in large-scale systems, enjoy solving complex problems, and be passionate about mentoring. The stack includes Luau and C++ for the front end and game engine, and C# for backend services. Responsibilities include planning and delivering technical features, establishing architectural direction, working cross-functionally, mentoring engineers, improving product quality through automation testing, and contributing to the development of a professional application for massively multiplayer game development.
Must have:
  • 8+ years of experience in challenging large-scale systems.
  • Experience with C++ codebases.
  • BS or higher in Computer Science or equivalent experience.
  • Building highly available and scalable systems.
  • Experience with microservice architecture and multithreading.
  • Understanding of networking primitives.
  • Ability to deliver end-to-end features.
  • Experience building performant user flows.
  • Diligent in handling failure cases and automated testing.
  • Curiosity to learn and stay updated on technology.
  • Excellent interpersonal skills and follow-through.
Good to have:
  • Familiarity with version control systems.
  • Familiarity with 3D scene and game development tools.
  • Familiarity with file storage systems or network protocols.
Perks:
  • Equity compensation.
  • Eligibility for benefits.

Job Details

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Roblox Studio is a world-class cloud based IDE that facilitates instant synchronization between game developers using our flagship Team Create product. As a Principle Engineer with the Collaboration team, you will be building the primitives on Roblox Studio and backend services to improve workflows and version control for the collaboration among teams of developers and artists in the Roblox community. The ideal candidate has full stack experience on large scale systems, enjoys solving complex software problems and has a passion for mentoring other engineers on the team. Our stack relies on Luau and C++ in the front end and game engine, and C# for our back end services.

We believe that collaboration and large teams are the future of building one’s imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration development in the metaverse performant, social and most of all fun!

You Will:

  • Plan and deliver sophisticated technical features E2E in our backend systems,  game engine and in the Studio app that will allow developers to grow in our community
  • Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
  • Work multi-functionally, across teams and technology platforms to deliver high quality and amazing user functionality
  • Lead by example and mentor engineers to implement technological standard methodologies, patterns, and strategies
  • Improve the product quality by encouraging automation testing
  • Participate in building the world's best professional application for massively multiplayer game development

You Have:

  • Familiarity how version control systems work under the hood is a plus
  • Familiarity with 3D scene and game development tools and workflows is a bonus
  • Familiarity with file storage systems or network protocols

You Are:

  • Experienced: you have at least 8+ years experience and you've worked on deep and challenging problems with large scale systems along with experience in C++ codebases. You hold a BS or higher degree in Computer Science, or have equivalent practical experience.
  • Understands Scale: Building highly available and scalable systems are your forte
  • Hands-on: Experience with microsystem architecture, multithreading and have an understanding of networking primitives. Ability to deliver end to end and bring features from vision to life. Commanding grasp of what it takes to build performant user flows
  • Responsible: you build systems that work and keep on working optimally. You are detailed in handling potential failure cases, and diligent in automated testing
  • Curious: you want to learn, and stay up-to-date on technology developments
  • Collaborative: Excellent interpersonal skills and follow-through

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$289,460$338,270 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

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