Principal Technical Designer

6 Minutes ago • 8 Years + • Technical Art

Job Summary

Job Description

As a Principal Technical Designer at Ubisoft Montreal, you will be responsible for creating and implementing complex, technical, and systemic design elements within the game. You will act as a technical expert, overseeing tools and documentation, providing assistance, and defining best practices. This role involves participating in data optimization, advanced debugging, and prototyping gameplay features, ensuring technical standards are met while contributing to the overall game design.
Must have:
  • Create and implement complex technical design elements in a game.
  • Act as a technical expert on specific topics, overseeing tools and documentation.
  • Provide technical assistance and define/promote best practices.
  • Participate in data optimization, validation, and advanced debugging.
  • Provide regular feedback to design directors and help test new features/tools.
  • Perform production tasks within game/level design and prototype gameplay features.
  • 8 years of experience in game or level design with a technical focus.
  • Ability to understand and communicate in technical language and express ideas clearly.
  • Flexibility, solid analysis, and problem-solving skills.
  • A user-oriented spirit and curiosity for how things work.
Good to have:
  • Experience with various game engines and platforms.
  • Experience with a range of 2D/3D design software programs.
  • Experience in programming/scripting.
Perks:
  • Flexible working policy
  • Hybrid work model (minimum 3 days in office, 2 days from home)
  • Opportunity to maintain work-life balance

Job Details

JOB DESCRIPTION

As a Principal Technical Designer, you’ll create and implement complex, technical, and systemic design elements in a game.

You’re essentially a game or level designer recognized for your technical skills on a design or multidisciplinary production team.

A technical reference within your team, you’ll help, support, and advise your peers as needed. You may also be called upon to become the project's technical expert on a specific element of the game.

What you’ll do

  • Create and implement the technical elements of a game feature in with technical directors, programmers, and colleagues from other job families.
  • Act as a technical expert on a specific topic + oversee tools and documentation, provide technical assistance, and define and promote best practices.
  • Participate in data optimization and validation, taking budget into account and ensuring that technical standards are respected.
  • Participate in the advanced debugging of data throughout production.
  • Provide regular feedback to design directors (e.g. suggestions for improving tools and methods, etc.).
  • Help test new features and tools before their launch.
  • Perform production tasks within the game and level design team + prototype gameplay features.
  • Design and implement more complex, abstract, technically challenging, or game-wide design elements in the game.

QUALIFICATIONS

  • 8 years of experience in game or level design (with a technical focus)
  • The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person)
  • Flexibility + solid analysis and problem-solving skills
  • A user-oriented spirit
  • Curiosity: you have a passion for understanding how things work
  • Experience with various game engines and platforms (nice to have)
  • Experience with a range of 2D/3D design software programs (nice to have)
  • Experience in programming/scripting (nice to have)

What to send our way

  • Your CV highlighting your education, experience, and skills
  • Samples of your work (attach files or send us a link to your demo reel or online portfolio.

Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.

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