Release Engineer

14 Minutes ago • All levels
Devops

Job Description

Gameloft is seeking a proactive and versatile Mid-Senior Level C++ Engineer in Barcelona. This role focuses on maintaining and improving build and bake pipelines, automating release processes, and ensuring continuous integration. The engineer will collaborate with C++ teams, identify bottlenecks, improve issue reporting, and develop best practices for branch-based development workflows. Responsibilities also include maintaining documentation and providing support to client teams to meet quality deadlines.
Must Have:
  • Support and improve the toolset for continuous integration (of both code and data), automated testing and release management for all studio projects.
  • Proactively collaborate with Engine and Game C++ teams in order to identify and reduce bottlenecks throughout the processes.
  • Improve automatic reporting of issues in the build/bake pipelines.
  • Develop and maintain guidelines and practices to facilitate branch-based development workflows, with CI.
  • Maintain documentation on processes and tools involved.
  • Establish best-practices and guidelines to sustain the solutions and actively advocate for them.
  • Provide support and maintain implemented solutions, empowering client teams to meet their deadlines with the adequate quality guarantees.

Add these skills to join the top 1% applicants for this job

cpp
game-texts
release-management
automated-testing

If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us in Barcelona!

JOB DETAILS

ABOUT YOU

ABOUT US

We are looking for a proactive, versatile, experienced C++ engineer to maintain and improve our build and bake pipelines, as well as automating recurring manual steps involved in the creation and delivery of releases.

Daily responsibilities

  • Support and improve the toolset for continuous integration (of both code and data), automated testing and release management for all studio projects.
  • Proactively collaborate with Engine and Game C++ teams in order to identify and reduce bottlenecks throughout the processes.
  • Improve automatic reporting of issues in the build/bake pipelines.
  • Develop and maintain guidelines and practices to facilitate branch-based development workflows, with CI.
  • Maintain documentation on processes and tools involved.
  • Establish best-practices and guidelines to sustain the solutions and actively advocate for them.
  • Provide support and maintain implemented solutions, empowering client teams to meet their deadlines with the adequate quality guarantees.

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