Review Animator

12 Months ago • 3-3 Years • Animation • $92,600 PA - $151,800 PA

Job Summary

Job Description

Experienced Animator to guide external team in Skate game development, proficiency in MotionBuilder & Maya, 3+ years game dev experience.
Must have:
  • MotionBuilder & Maya
  • Game Dev Experience
  • External Team Guidance
  • Animation Review Workflow
Good to have:
  • Skateboarding Knowledge
  • Motion Editing
  • Character Keyframing
  • Collaborative Environment
Perks:
  • Paid Time Off
  • Medical/Dental/Vision

Job Details

About the job

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

We are looking for an experienced Review Animator to join the Skate team. You will report to External Development Director.

Responsibilities

  • Guide the external animation efforts in collaboration with the External Development Director and animation team, ensuring consistency and understanding in deliveries.
  • Work with the Skate animation team to ensure gameplay metrics, quality level and stylistic goals are maintained by the external animators.
  • Collaborate with Service Providers to meet animation needs.
  • Guide and support a team of External animators by giving clear direction and helpful feedback on animations.
  • Manage external team goals to meet project deadlines.

Qualifications

  • Your Demo reel shows a understanding of industry standard animation techniques.
  • Succeeds in a collaborative environment working with the internal team to come up with solutions in workflows.
  • You understand the challenges of working with an external team, and how to resolve them.
  • You can provide clear direction and feedback to improve quality of external animation assets.
  • 3+ years of experience in full cycle development
  • 3+ years game development experience as an animator
  • A high level of proficiency in MotionBuilder and Maya.
  • Experience in motion editing and keyframing characters to an extremely high standard.
  • Firm understanding of up-to-date animation review workflows.
  • Firm understanding of skateboarding great but not required for the role.

Portfolio

  • All submissions must include a demo reel showing personal and/or professional artwork.

Ceci ne s’applique pas au Québec.

Compensation And Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $103,200 - $145,600 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo):

º $92,600 - $145,600 USD Annually

  • Jersey City, NJ :

º $117,300 - $145,600 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $111,800 - $151,800 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $92,600 - $135,600 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $89,300 - $123,000 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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About The Company

Full Circle is an AAA video game development studio, founded in 2021. We are Electronic Arts’ first fully remote studio, with talented team members based across North America and beyond.

Right now, Full Circle is working on skate.™, the highly anticipated next evolution of the world-class Skate™ franchise. We’re set to deliver an experience that will embrace everything our community found special about the previous games, and take it to the next level.

It’s our mission to create great games and have fun while doing it. Our culture is rooted in radical transparency, authenticity, and a commitment to always finding the fun. We believe in building safe and inclusive communities for our players and our people, and that doing things a little differently is never a bad thing. 

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