Senior Creature TD - ILM London

21 Hours ago • All levels
VFX

Job Description

We are looking for a Senior Creature Technical Director who reflects ILM's innovative spirit, collaborative mindset, and passion for filmmaking. You'll work autonomously and at a high standard, responsible for rigging and/or simulating creatures, vehicles, and props, and resolving pipeline issues under Lead and Supervisor guidance. Key responsibilities include simulating shots, creating simulation setups for cloth, hair, and muscle, developing and maintaining animation rigs, and collaborating on new workflows.
Good To Have:
  • Feature Animation experience a bonus
Must Have:
  • Extensive experience in high-end VFX or animated features.
  • Strong Maya and/or Houdini knowledge and proficiency in VEX/Python.
  • Proven ability to create complex character simulations and/or rigs.
  • Deep understanding of VFX asset/creature pipelines.
  • Experience with cloth/hair/flesh simulation and/or rigging in Maya.
  • Strong problem-solving and communication skills.
  • Ability to work under pressure and meet deadlines.
  • Experience supporting team members and fostering collaboration.
  • Proficiency in Linux and Python scripting.
  • Demonstrated high-level performance on at least 5 credited shows.

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
rigging
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linux
creature
houdini
python
maya

Position Summary

We are looking for a Senior Creature Technical Director who reflects ILM's innovative spirit, collaborative mindset, and passion for filmmaking. You'll work autonomously and at a high standard, responsible for rigging and/or simulating creatures, vehicles, and props, and resolving pipeline issues under Lead and Supervisor guidance.

What You’ll Do:

  • Simulate shots and sequences.
  • Create simulation setups for cloth, hair, and muscle.
  • Develop and maintain animation rigs.
  • Collaborate on new workflows with other departments, R&D, and pipeline.
  • Document and mentor artists on workflows.
  • Debug and troubleshoot rigs and simulations.
  • Support creative and technical approaches for rigging and simulation.
  • Work independently to resolve technical and aesthetic problems.
  • Proactively address potential issues.
  • Foster inclusive collaboration and team support.

What We’re Looking For:

  • Extensive experience in high-end VFX or animated features.
  • Strong Maya and/or Houdini knowledge and proficiency in VEX/Python.
  • Proven ability to create complex character simulations and/or rigs.
  • Deep understanding of VFX asset/creature pipelines.
  • Experience with cloth/hair/flesh simulation and/or rigging in Maya.
  • Strong problem-solving and communication skills.
  • Ability to work under pressure and meet deadlines.
  • Experience supporting team members and fostering collaboration.
  • Proficiency in Linux and Python scripting.
  • Demonstrated high-level performance on at least 5 credited shows.
  • Feature Animation experience a bonus

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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