Senior Generalist Artist

5 Minutes ago • All levels • $75,700 PA - $112,060 PA
Art

Job Description

2K Sports Lab, founded in 2023, is building a world-class team in Vancouver, BC, to develop 2K's next groundbreaking sports franchise. We seek a Senior Generalist Artist comfortable with diverse game development tasks, from crafting environments and props to building shaders and prototyping in Blueprints. This collaborative role requires curiosity, technical proficiency, and strong visual sensibility to connect teams and solve problems through flexibility and experimentation.
Must Have:
  • Experience in modeling, materials, environment building, lighting, and technical prototyping.
  • Ability to assemble and refine scenes directly in Unreal Engine 5.
  • Proficiency in developing PBR textures and materials.
  • Experience building and maintaining Blueprint-based systems or tools.
  • Skilled in troubleshooting in-engine art and tech issues.
  • Shipped at least one title in a senior or multidisciplinary role.
  • Deep understanding of UE5 materials, Blueprints, and lighting systems.
  • Proficiency with Maya, Zbrush, Substance Painter, and Substance Designer.
  • Strong problem-solving skills with optimization and performance knowledge.
  • Experience collaborating across departments in fast-paced environments.
  • A portfolio demonstrating artistic and technical versatility.

Add these skills to join the top 1% applicants for this job

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maya

**Who We Are**

Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply!

**What We Need**

Are you the kind of developer who opens a scene and starts poking around not because you have to, but because you want to? We’re looking for a Senior Generalist Artist who is comfortable navigating multiple aspects of game development. This role supports a wide range of tasks from crafting environments and props, to building shaders and materials, to prototyping in Blueprints based on project needs and team goals.

Generalists in this role help connect the dots between teams. This is a hands-on, collaborative position that benefits from curiosity, technical proficiency, and a strong visual sensibility. There’s no single path through the work -flexibility, experimentation, and a problem-solving approach are central to the role.

**Responsibilities**

  • Supply across multiple areas of content creation, including modeling, materials, environment building, lighting, and technical prototyping.
  • Assemble and refine scenes directly in Unreal Engine 5, with attention to visual quality, performance, and reusability.
  • Develop textures and materials that balance realism with performance, using PBR principles.
  • Support gameplay and design teams by building and maintaining Blueprint-based systems or tools as needed.
  • Troubleshoot in-engine issues across art and tech domains, helping to unblock others and refine pipelines.
  • Stay informed on current trends in real-time art production and chip in relevant insights to the team.
  • Work fluidly with environment artists, tech artists, lighting, and engineering to maintain consistency and elevate the overall experience.

**Qualifications**

  • Shipped at least one title in a senior or multidisciplinary role.
  • Deep shown understanding of UE5 including materials, Blueprints, and lighting systems.
  • Skilled in modeling and sculpting tools such as Maya and Zbrush (or equivalent)
  • Proficiency with Substance Painter/Designer and PBR workflows.
  • Strong problem-solving skills, with a practical understanding of optimization and performance constraints.
  • Experience collaborating across departments in fast-paced development environments.
  • A portfolio demonstrating versatility across both artistic and technical tasks.

The pay range for this position in British Columbia at the start of employment is expected to be between CAD $75,700 and CAD $112,060 per year. However, actual pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. If hired, the company reserves the right to modify base pay (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process,. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Company’s accommodation policy and review process.

Please be aware that 2K does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. 2K also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing attack, and you should not engage. 2K’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a 2k.com email domain).

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