Senior Lighting Artist

1 Month ago • 7 Years + • Technical Art

About the job

Job Description

SkyBox Labs is looking for a Senior Lighting Artist with 7+ years of experience in AAA games. You will be responsible for lighting scenes, objects, and environments to a high level of quality, ensuring alignment with the artistic goals of the project. Strong experience with Unreal Engine, specifically UE5, is essential. Experience with the pre-production phase is a plus.
Must have:
  • Unreal Engine
  • Lighting Artist
  • AAA Games
  • Pre-Production
Good to have:
  • UE5 Experience
  • Game Shipping
  • Immersive Exp.
  • Lighting Pipeline
Perks:
  • Top Employer
  • Remote Work
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.
Who is SkyBox Labs?

Recognized as one of BC's Top Employers (2024), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny, supporting development of Fallout 76, and working on original IP. As one of Canada’s fastest-growing game studios, since our inception in 2011, SkyBox Labs has evolved from a group of 8 people to a team of over 270+ Engineers, Artists, Animators, Designers, Producers, and more! Join us in our Burnaby studio, or have the opportunity to work remotely within Canada for certain designated projects.

Interested? Let’s talk about what we’re hiring for:

We're looking for an experienced Senior Lighting Artist to join in the pre-production stage of a AAA Original IP project. As one of the first Lighting Artists on the project, your expertise will be instrumental in helping shape the visuals of the game and ensure it stands out with stunning, top-tier graphics, and realistic lighting. This is a unique opportunity to collaborate with a talented team and make a significant impact from the early stages on an exciting new project.

A snapshot of your role:

    • Light scenes, objects, and environments within the game to a high level of quality, ensuring alignment with the artistic goals of the project and gameplay objectives
    • Develop, maintain, and optimize lighting setups, utilizing dynamic and static techniques, to create compelling visuals while adhering to technical specifications
    • Collaborate closely with Tech Art, Graphics Engineering, and Production to establish the lighting pipeline, workflows, and visual benchmarks
    • Leverage technical comprehension to participate as a key stakeholder in determining which feature sets to use to best serve the project
    • Develop strategies on how to leverage UE5 to the fullest
    • Determine where to invest on improving lighting beyond UE5, troubleshooting and solving technical challenges related to environmental lighting as needed

Sound like you? This is what we're looking for:

    • Professional work experience in AA or AAA games for console or PC
    • 7+ years working professionally as a Lighting Artist in game development (or a combination of game development and a related field)
    • Experience with Unreal, specifically including professional or personal experience with UE5
    • Strong portfolio showcasing a wide range of lighting styles and techniques, highlighting both artistic and technical proficiency
    • Real-time game engine experience and an understanding of how to navigate and leverage its many features
    • Comprehensive knowledge of lighting performance, optimization, and memory budget management
    • Strong understanding of art fundamentals including composition and colour theory
    • Excellent artistic eye for lighting in high-quality realistic environments
    • Problem solver who is comfortable collaborating with other disciplines to drive decisions in the lighting space
    • Unafraid to explore and use new technology, researching and delivering solutions that best suit the team
    • Ability to work independently and manage tasks with minimal supervision
    • Honed communication skills with the ability to provide and accept feedback
    • Nice-to-haves:
    • Familiar with, or experience working in the pre-production phase of a project
    • Experience shipping AA or AAA video games
    • A passion for video games and creating immersive experiences!
Please note, only those who submit a portfolio of applicable lighting assets will be considered for the role.

Our commitment to you:

SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture. One where we succeed together – across the desk and around Canada. Where like-minded people work naturally together to achieve great things (and games!).

Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted. 

Learn more about us at https://skyboxlabs.com/ 
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2: Lightfall, and supporting development of Fallout 76.


 

Burnaby, British Columbia, Canada (On-Site)

Burnaby, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Skybox Labs

Similar Jobs

Valve corporation - Software Engineer for HW

Valve corporation, United States (On-Site)

Sumo Digital - Technical Designer

Sumo Digital, United Kingdom (On-Site)

Scopely - Senior Producer - Unannounced AAA Action RPG

Scopely, United States (Remote)

Vertigo Games - Senior Gameplay Programmer

Vertigo Games, Netherlands (Hybrid)

iLogos Game Studios - Lead Unreal Technical Artist

iLogos Game Studios, (Remote)

Gearbox Software - Technical Artist

Gearbox Software, United States (On-Site)

PikPok - Technical Manager

PikPok, New Zealand (On-Site)

SEGA - Project Art Director

SEGA, United Kingdom (Hybrid)

Cloud Chamber - Technical Materials Artist

Cloud Chamber, United States (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Cinematic Designer

Ubisoft, Philippines (On-Site)

Playrix - Senior VFX Artist

Playrix, Cyprus (Remote)

Scopely - Client Engineer

Scopely, Spain (Hybrid)

Hypersonic Laboratories - Gameplay Software Engineer

Hypersonic Laboratories, (Remote)

Riot Games - Senior Principal Technical Artist

Riot Games, United States (On-Site)

Climax Studios - Senior Technical Designer

Climax Studios, United Kingdom (On-Site)

Playrix - Technical Design Director

Playrix, Serbia (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Canada

Pinnguaq - Technical Sales Writer

Pinnguaq, Canada (Hybrid)

BigID - Sr Service Delivery Engineer

BigID, Canada (On-Site)

Hitachi - D365 F&O Finance Architect

Hitachi, Canada (Remote)

Evolution - IT Support Engineer (On-Site Required)

Evolution, Canada (On-Site)

Motive Studio - Visual Effects Artist - IRON MAN

Motive Studio, Canada (On-Site)

Hasbro - Production Manager - Cinematic

Hasbro, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Room 8 Studio - Project Art Director

Room 8 Studio, Poland (Remote)

Magic Media - Lead 3D Environment Artist

Magic Media, Ukraine (Remote)

Qualcomm - Technical Artist, Staff - Gaming/VFX

Qualcomm, India (On-Site)

Magic Media - Lead 3D Environment Artist

Magic Media, Brazil (Remote)

Rockstar Games - Character Artist (Associate / Mid-Level)

Rockstar Games, United States (On-Site)

SEGA - Lead VFX Artist

SEGA, Bulgaria (On-Site)

Rockstar Games - Senior Technical Artist: Facial Rigging

Rockstar Games, Canada (On-Site)

Larian Studios - Senior VFX Artist | Artiste VFX senior

Larian Studios, Canada (On-Site)

Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX, Canada (Remote)

Get notifed when new similar jobs are uploaded