Senior Software Engineer - Engine/Tools (Star Wars Jedi)

4 Days ago • All levels

About the job

Senior Software Engineer - Engine

Respawn is looking for a Senior Software Engineer to join the Jedi team on Unreal Engine 5. You will be expected to have primary ownership of one or more major Engine systems (things like subsystems, asset packaging, integrations with 3rd party libraries, runtime debug tools, etc.). You will work closely with other departments to identify needs and priorities for systems you own, and shape the direction of development for key parts of how the game works.

Responsibilities

  • System Ownership: Design and develop advanced systems and tools to help make a best-in-class experience for players.
  • Autonomy: As a Senior Engineer, you will be expected to drive requirement discussions with other departments, identify project needs, and prioritize your own task load with minimal oversight.
  • Workflow Optimization: Evaluate workflows and ensure other teams can quickly and easily implement their work and debug problems using Unreal Engine 5.
  • Performance Optimization: Be able to analyze and fix performance bottlenecks, both in the game runtime environment and in development tools.
  • Ensure Quality: Be able to identify, diagnose, and solve issues as they arise.
  • Collaboration and Communication: Work closely with multiple departments, iterating to ensure quality of the final product while meeting project goals and timelines.
  • Documentation and Support: Document systems, APIs, and tools, providing clear instructions and guidelines to facilitate collaboration and future development. Provide technical support and troubleshooting assistance to the team as needed.
  • Mentorship: As a Senior Engineer you will be expected to help mentor and grow other team members who are less knowledgeable in your area.

Qualifications

  • Expertise: Strong knowledge of one or more areas related to Engine level programming. Experience with 3rd person action games is a plus.
  • Unreal Engine: Knowledge of your particular area and general core concepts of Unreal Engine 4 or 5 is a major plus.
  • Programming Skills: Proficiency in C++.
  • Problem-Solving: Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues.
  • Team Collaboration: Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
  • Passion for Game Development: Enthusiasm for the unique blend of science and art that is making video games, and the desire to push forward the state of the art.

"Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $140,700 - $204,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $125,300 - $204,700 USD Annually
• Jersey City, NJ :
º $164,800 - $204,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,000 - $174,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $125,300 - $198,100 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

British Columbia, Canada (Hybrid)

Florida, United States (Hybrid)

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